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Thread: Zasleh problems

  1. #1
    So im making a rifle for Arma and was putting the zasleh proxy on the model. Now ingame it works like it should but it shows up around 2 feet down and 1 foot to the left. In the model I put the proxy following the BIS m16 model and its defined right in the config.

    I also noticed that after I make a pbo (after changing something in the config) it will show up in the right place. But If I mess with config and turn into a pbo it will show up in the wrong place like I said above.

  2.   Click here to go to the next Developer post in this thread.   #2
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    Quote Originally Posted by [b
    Quote[/b] ]But If I mess with config and turn into a pbo it will show up in the wrong place like I said above.
    This makes me think its a path issue, I often find if I have the paths a little screwed up (such as usec\ instead of \usec&#92 I have similar problems.
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  3. #3
    Sergeant oyman's Avatar
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    This is what its going to <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">&#92;ca&#92;weapons&#92;zasleh2_proxy[/QUOTE]

  4. #4
    Make sure your addon has a GEO LOD with proper design (with mass set, convex components... ).

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  5.   This is the last Developer post in this thread.   #5
    Possible problem in autocentering?
    If you place muzzleflash proxy well (check it by selecting proxy and menu View/show proxy objects) in O2 but weapon or muzzleflesh proxies dont have disabled centering in geometry lod (they miss autocenter=0 property) they might be missplaced in game.

  6. #6
    Warrant Officer Jackal326's Avatar
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    Another option if you can&#39;t find a solution to this is to bypass the problem by including the zasleh as part of the model itself (i.e. modelled faces instead of a proxy). It doesn&#39;t fix the problem, but it should help bypass it.

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  7. #7
    Sergeant oyman's Avatar
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    armored sheeps way worked.

    I thought about using the actual flash without proxy but never got to doing it.

  8. #8
    Quote Originally Posted by (Armored_Sheep @ Nov. 05 2007,17:41)
    Possible problem in autocentering?
    If you place muzzleflash proxy well (check it by selecting proxy and menu View/show proxy objects) in O2 but weapon or muzzleflesh proxies dont have disabled centering in geometry lod (they miss autocenter=0 property) they might be missplaced in game.
    Could you please explain this a little further?

    I am having the same problem with some weapons I am making using Syinides MLODS.
    (They dont actually HAVE geometry lods, so I guess I will have to make one)

    Where, exactly, do I need to put the "autocenter=0" property?
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