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Thread: CrCTI Coming soon With working JIP

  1. #1
    After many months of coding and testing, we are finally ready to release a beta version of Crcti with JIP. It has been reworked and quite a lot of new items added, but we need help in finding more bugs.

    some screenies below









    New features added

    - Ability to add floating objects, eg place AT guns,HMGS on walls or buildings

    - reworked GUI to give functionality

    - Added map feature to command AI

    - Players blocked from swapping sides once ingame

    - new island, desert Island

    - plus heaps more stuff cant remember..LOL

    We are in the final proccess of updating the latest version for release. Now its still in beta mode and we are aware of a few bugs especially when players have slow connection and try joining.

    Known issues Being worked on

    - when joining player may not receive cash (go back to lobby and rejoin game)

    - Unable to use the comms centre to buy remotely

    - Player cannot rejoin after leaving (must take slot on same side) this was to stop players leaving and rejoining on the other team to give base location away (this is not a bug)

    Big thanks to Squeeze the main scripter whos persistance and dedication has gotten us this far, also thanks to Dr Eyeball for coming on board and rewriting the GUI and helping squeeze with the coding.

    I'll post the mission shortly.

    ***Update*** 25/10/07

    Addons files below (contains desertisland and SSara PLus new addons for the RC1 release)

    Addons

    Missons

    Saralite mission

    DesertIsland Mission


    RC1 Version on SSara


    Version F (required addons) Updated 3/11/07

    http://arma.ogn.com.au/addons/ArmA-M...UpdatePack.rar

    Mission from below

    http://arma.ogn.com.au/addons....ara.pbo



    ****Update****

    All links above removed. All addons can be found below

    http://arma.ogn.com.au/addons/updater/

    Or use Yomas updater.




  2. #2
    Nice.

    I like these cannons on the walls with the stairs.

    Looking forward to build my own castle. The only thing missing now is a moat around it.
    OFP is living - ArmA is undead at best

  3. #3
    Corporal
    Join Date
    May 16 2007
    Location
    Brisbane, Australia
    Posts
    61
    Awesome =D
    Great stuff Aussie, Squeeze, Dr Eyeball & OGN crew (and others).

    Ive been following the thread over on OGN for a while now, because I've been waiting on a good CTI and Queens Gambit to start playing Arma again. It's just like Christmas, both in the same week

    Looking forward to testing it.

    **FEEDBACK**

    - "no entry\config.bin\cfmgarkers.sqmhq" at the very beginning as the player spawns. Doesn't seem to affect gameplay (yet?)

    - Scroll Bars on the Leader board do not seem to work. (doesn't affect gameplay, only cuts off the bottom 1.5 players)

    - In allot of places, Armour seems to move VERY slowly, constantly stopping and starting. This is with the non-dedicated server running at 30-50fps. I've had this issue with pretty much every CTI out there, so I don't think it is specific to your version. I've seen it blamed on the Sahrani Island itself, but it doesn't seem to happen in non-CTI missions.

    - last night, about 2 hours into the mission, I lost the ability to call up the "Options" menu. It disappeared from the Action menu, and pressing "T" did not bring it up. I was playing as commander, and just continued playing by buying units from the respective buildings.

    Testing on non-dedicated LAN server.
    Mods active = Six Tracers, Six Misc, DM smoke effects, Madmatts Arma Effects, ModWar sound pack, RHS VDV & vehicles + replacement pack (not replacing weapons), Johnny's Marines + replacement pack & OGN CTI addons

    *Will update with more as I go*




  4. #4

  5. #5
    Master Gunnery Sergeant rundll.exe's Avatar
    Join Date
    Sep 23 2005
    Location
    Enschede, The Netherlands
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    1,090
    Thats a suprise, I thought crCTI died for ArmA ***
    Looking good so far, I think our server will be happy to test.

    edit: looking at the screenies it looks like its based on 0.93
    Why is that?



    Hotshots CTI squad: hs-clan.com
    Join the CiA coop nights!
    Quote Originally Posted by GamesRadar review
    ArmA II’s interface, while powerful, is as intuitive as shitting in a wind tunnel. Immense reserves of patience are required to get the most out of it.

  6. #6
    Gunnery Sergeant
    Join Date
    Jan 10 2005
    Location
    Melbourne
    Posts
    520
    Author of the Thread
    Mission will be named CrCTI_ OGN xx with xx denoting the release version

    As for the 93 orginal version, Squeeze can answer that one I will plead the 5th, dunno..lol

  7. #7
    Think Squeeze was having too much trouble with the 1.0rc, and decided to roll back a few version to get something more workable/reliable as base code for an ArmA version.

    Nice work guys .... lots of hard work went into this I see

  8. #8
    Staff Sergeant
    Join Date
    Mar 27 2005
    Location
    earth global human
    Posts
    335
    Great job from u. There wasnt been enought game to crcti in arma so maybe soon we can reach same popular level in arma than we did in OFP.
    OFP multiplayer since june 2001. gamename MRJ-GLO

  9. #9
    Nice

    Hopefully the waypoint system has been streamlined
    ~The bearly literate pugilist~

    Stop discrimination! Fight for bot rights for them to thrive indoors! http://feedback.arma3.com/view.php?id=8671 -Please revote this! Previous one was mistakenly directed to DevHeaven only!

    Add Distance to Target/Gear Menus: http://feedback.arma3.com/view.php?id=8666

    Spoiler:

  10. #10
    E.T.A ?
    the UltraZone

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