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Thread: Bisurf and roadway sounds

  1.   Click here to go to the next Developer post in this thread.   #1
    BI Developer
    Join Date
    Jun 11 2007
    Location
    Brno, Czech Republic
    Posts
    648
    I've searched everything trying to get my roadways making sounds other than the default.

    I have created a rvmat file:
    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    surfaceInfo = &#34;plate01.bisurf&#34;;
    [/QUOTE]
    and a bisurf file:
    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    rough = 0.15;
    dust = 0.1;
    soundEnviron = &#34;metal&#34;;
    impact = &#34;Impact_Metal&#34;;
    isWater = &#34;false&#34;;
    [/QUOTE]
    I tried adding this to both the LOD geometry and the Roadways, but alas - the sound is exactly the same when I walk on it to as it was before.

    Any ideas?
    "He will come to death. An image of the splendor of the kings of men in glory, undimmed before the breaking of the world."

  2.   Click here to go to the next Developer post in this thread.   #2
    Sound is linked to roadways same way as in OFP - config defines which keywords in the texture link do specific sound.

  3.   This is the last Developer post in this thread.   #3
    BI Developer
    Join Date
    Jun 11 2007
    Location
    Brno, Czech Republic
    Posts
    648
    Author of the Thread
    Its working&#33; Ah thank you so much Solution was actually very easy.

    No need for RVMAT editing, I simply put the following in the config file:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    class CfgSurfaces {
    class Default;

    class Water;

    class Roadway;

    class Plate &#58; Default {
    files = &#34;&#91;b&#93;plate01&#91;/b&#93;*&#34;;
    rough = 0.15;
    dust = 0.1;
    soundEnviron = &#34;metal&#34;;
    character = &#34;Empty&#34;;
    impact = &#34;Impact_Metal&#34;;
    };
    };
    [/QUOTE]

    The bolded bit was the name of the texture, now it sounds like you are walking on metal

    Thanks so much Armored_Sheep - you made my day&#33;

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