I've been working on a Oil Rig model for my clan (USEC) to use in missions, and I thought I would post some screenshots. ***I will be running a closed alpha in the weekend, with the intention of releasing a beta sometime in October.
You can land a helicopter on the rig. ***I have five ladders working so far on the rig. ***There is currently no animation, or lighting, nor moving parts. ***I doubt I will have these working for Beta in october but I will have them in the final. ***My intention is to combine it with a number of scripts I have developed and release a deathmatch and rescue co-op mission.
One key thing I have noted is that more than 20k polygons and you must split the objects out. ***Currently, the rig is three models and totals about 40k polygons.
Some problems I am having:
* How do I create windows?
* How do I create destructable parts of objects?
* Getting Geo objects to "behave" with the camera and player (such as walls)
If anyone has any ideas on these two, please post below or PM me to help.
Also, if anyone has any bright ideas or suggestions about what I could add, please feel free to let me know.