Page 2 of 19 FirstFirst 12345612 ... LastLast
Results 11 to 20 of 182

Thread: Visitor 3 Quick Tutorial

  1. #11
    AMAZING!

    Ive been waiting to crack on with V3 for ages!!!

    Thanks for spending the time to right up this tutorial Opteryx

    BTW... Have you thought of having a chat with Alex.Sworn? With both of your brains combined will all be laughing!!!

    Once again thanks for the tutorial!

  2. #12
    Hey m8, I'm just Reading your tutorial, but i'm stuck in there:

    Quote Originally Posted by [b
    Quote[/b] ]#Step 7: Save the .txt file as terrain.pbl Make sure you save it as a pbl format and not as "terrain.pbl.txt"
    I trayed to change the .txt name to pbo, But i'm failed.

    A maybe Stupid question, how I can change it to .pbl? ***.

    Armed Assault's Battle of Fallujah
    Still have a hope for the project.

  3. #13
    Nono, not PBO but PBL.

    Save THIS LINK and you get a ready pbl file. You can edit it in Notepad too if needed.

  4. #14
    Warrant Officer
    Join Date
    Jan 20 2005
    Location
    The Netherlands
    Posts
    2,472
    Yes thank you!

    I had the wilbur thingy down allready and getting it into V3.

    But the rest was completly now im starting to
    understand the way of doing things and also the order of when
    to do which thing.

    Also this helps me ALLOT with the rvmat stuff...

    Will be working on my little island some more on sunday I think.



    So roads dont work... What about runways?


    Thanks again!

  5. #15
    Hi guys i get this error stage 10.


    #Step 10: Now we're going to go back to Project parameters again to edit the Texture Layers ( I don't know why but you can't do this when creating a new project..). Go to Tools--->Project parameters, here you'll see the same box as you saw moments ago, but this time you can edit the Texture Layers. Beneath the title "Texture Layers" there there's a small white box with a text that says "Base (active), click on that text and on it's right hand side there's a buttons which says Edit. Press edit and in the texture Size selector choose 50.0 x 50.0 m. Press "OK" and "OK" back in the Project parameters box again.


  6. #16
    Hi G_H_Play_AKA_BOSS, that is indeed strange. Have you tried downloading the new BI Editing Tool Suite Release Candidate 3? It has many bug fixes and was released today.

    LINK




  7. #17
    it mybe that your cell is 10 meters (shown in pic ) and you are rying to apply a 50x50m texture grid.
    try 10x10 or 20x20 , if you can try to chose an xyz that is closer to the 50x50 cell you require .

  8. #18
    Quote Originally Posted by (ofp2 @ Oct. 09 2007,19:12)
    it mybe that your cell is 10 meters (shown in pic ) and you are rying to apply a 50x50m texture grid.
    try 10x10 or 20x20 , if you can try to chose an xyz that is closer to the 50x50 cell you require .
    Yeah, I wrote this tut on the fly in about 7/8 hours so there's no guarantee the settings I used is any good.

  9. #19
    Well i managed to sort that problem out cheers guys but im now having trouble in Import Terrain from picture lol, as i have saved the project as a .pew the texture as a png & also have saved the config as .pbl ,but when in visitor i can open my project maymap.pew thats fine but when trying to import the terrain from picture it does not seepng nor the .pbl.

    Also am i right that i make & put the mymap folder in C:\Program Files\mymap.

    And also did i need to make any changes regarding the config that you made that goes with the terrain.png that i need to know.

    Also i do not know how to write a config so was assuming that the one thats on your tutoril is ok but i could be wrong.




  10. #20
    Quote Originally Posted by [b
    Quote[/b] ]Well i managed to sort that problem out cheers guys but im now having trouble in Import Terrain from picture lol, as i have saved the project as a .pew the texture as a png & also have saved the config as .pbl ,but when in visitor i can open my project maymap.pew thats fine but when trying to import the terrain from picture it does not seepng nor the .pbl.
    As I noted in the tutorial, the .pbl needs to be in the exact same directory as your png heightmap, also the part marked in blue here:
    PNGfilename="<span style='color:#0000CC'>terrain.png</span>";
    need to be the exact same as the name of your png.


    Quote Originally Posted by [b
    Quote[/b] ]Also am i right that i make & put the mymap folder in C:&#92;Program Files&#92;mymap.
    Nope, your map folder must be in the P:&#92; drive that is generated when installing Visitor.

    Quote Originally Posted by [b
    Quote[/b] ]And also did i need to make any changes regarding the config that you made that goes with the terrain.png that i need to know.
    It is not imperative first time around when learning no.

    Quote Originally Posted by [b
    Quote[/b] ]Also i do not know how to write a config so was assuming that the one thats on your tutoril is ok but i could be wrong.
    Assuming you project is named MyMap it is perfectly usable.





Page 2 of 19 FirstFirst 12345612 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •