Hi,
im working on buildings, and since we got Ozon (I'm boycotting to say O2, BIS has just choosen the wrong name for the sequel program.) you're able to create simple animations. I want to make some destruction animations like the radiotowers have. I made some, and Buldozer shows me, that they're working. So the next step is the cruel config...
This is, what the special part looks like for now:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class MBG_Sap_Oltank3_Anim : Building {
reversed = 0;
hasDriver = 0;
icon = "iconStaticObject";
nameSound = "building";
accuracy = 0.005000;
simulation = "house";
cost = 1000;
picture = "pictureStaticObject";
irTarget = 0;
type = 1;
maxSpeed = 0;
coefInside = 6;
coefInsideHeur = 4.300000;
animated = 1;
placement = "vertical";
scope = 2;
displayName="OiltankAnimated";
model = "\MBG_SAP_Buildings1\MBG_Oltank3_Anim. p3d";
armor = 100;
destrType = "DestructBuilding";
vehicleClass = "MBG_SapClass";
ladders[] = { {"start1","end1" } , {"start2","end2" } };
class MarkerLights
{
class RedBlinking {
name = "Rotblink";
color[] = {1.0, 0.1, 0.1, 1};
ambient[] = {0.1, 0.01, 0.01, 1};
brightness = 0.02;
blinking = true;
};
};
class Destruction {
animations = {{"MBG_SAP_Buildings1\MBG_Oltank3_Anim.rtm ", 0.500000, 1}};
};
};[/QUOTE]
So, ArmA starts without any problems, but, if I destroy this buildings, nothing happens execpt some smoke.
And another problem, the ladders just don't like to work. Does anyone have an example config with working ladders?
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) you're able to create simple animations. I want to make some destruction animations like the radiotowers have. I made some, and Buldozer shows me, that they're working. So the next step is the cruel config...
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