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Thread: External Viewer:  Attach Failed.  No viewer found

  1. #1
    I thought id post this topic in the right forum in the hopes that someone has already experienced it...
    Obviously, this for Arma, not the original Ofp.. i have the sprocket/downloaded version of Arma... ***latest patches and the Oxygen 2 PE ***RC...

    The error i get is the thread title.. ***External Viewer: Attach Failed. No viewer found ***- ***i get this when i try to load buldozer/the viewer... i havent even loaded a file... ***and also, when i have loaded my file


    Here is my config from O2, ***i have changed the Virtual drive letter in the batfile to Z.. because its a little more organised for me, but i get the same error if i leave it as P:\

    I have also tried copying all the DLL's from the o2light, ***and unless i put the quotes "..." around the ***c:\arma.exe ***part... ***when i go to the viewer, i just get a menu screen...


    I have posted this new thread as i read people having similar problems, ***but im not sure if anyone has had exactly the same problem...
    ...and i hope me posting this increases the chances of it getting fixed ***

    thanks to anyone who can help


    [edit]
    Also.. i have just thought to ask, is there any alternative to buldozer viewer? Can i not import my semi-working models into Arma to view them?? because quite simply... i've stopped making my models and cant continue because i dont know of a way to preview them, if anyone knows how i can preview them directly into Arma without buldozer errors it'd be cool - thanks
    [/edit]




  2.   Click here to go to the next Developer post in this thread.   #2
    BI Developer Suma's Avatar
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    Quote Originally Posted by (Stilton @ Sep. 15 2007,23:02)
    Also.. i have just thought to ask, is there any alternative to buldozer viewer? Can i not import my semi-working models into Arma to view them?? because quite simply... i've stopped making my models and cant continue because i dont know of a way to preview them, if anyone knows how i can preview them directly into Arma without buldozer errors it'd be cool - thanks
    There is an alternative which could provide you at least a partial workaround. You can launch ArmA.exe with arguments -buldozer -noland and path to your p3d file, with a current directory on your working driver, like:

    Code:
    P:
    cd P:\
    "C:\Program Files\Bohemia Interactive\ArmA.exe" -window -buldozer -noland P:\FullPathTo\MyModel.p3d
    You will not get interactive updates from O2 this way, but at least you should be able to preview your model in the engine.
    Last edited by W0lle; Nov 2 2009 at 23:38.
    Ondrej Spanel, BIS Lead Programmer

  3. #3
    hmm...

    thanks for your help in trying to resolve this.. but still no joy.

    [edit]
    At least, im guessing what i have described is a known issue with the tools? and not just me - that is being fixed yeh? - im hoping the fact you have replied is to confirm this, i hope
    [/edit]


    I added this: ***-window -buldozer -noland P:\FullPathTo\MyModel.p3d


    as you say, to then end of the shortcut but as i say, ***no joy.. it just keeps splitting errors at me, ***my shortcut looks like this..


    C:\Games\ArmA\arma.exe -buldozer -noland z:\TC_P90.p3d


    But it now spits up... 2 error boxes before closing the game..


    No entry '.CfgWorlds'.


    and i click ok and get..
    a black screen, followed by another error:


    Shaders not valid (mismatch of exe and data?)



    - *** I thought this may have been as i asked daSquade for his .exe ***file to test if it was my sprocket version causing the problems, ***but i have since reinstalled the game and have a legitimate version of the game... ***So ***i have no idea ***


    Once again, ***thanks for trying to resolve this, ***any answers ***are appreciated ***

    p.s: ***also, ***i think the sprocket version i have is 1.05, ***yet i just reinstalled it and it says its 1.08... ***which is confusing, ***so im going to downlod the patch and apply it again just incase thats what causing it... ***But im hopeful as you guys wrote it, you might know if this is not the cause...




  4.   Click here to go to the next Developer post in this thread.   #4
    BI Developer Suma's Avatar
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    Quote Originally Posted by (Stilton @ Sep. 17 2007,13:56)
    I added this: -window -buldozer -noland P:\FullPathTo\MyModel.p3d
    This is not enough. You need to make sure the current directory (sometimes also called working directory) is set to where your textures and models are (by default to P

  5. #5
    hmmm....


    ..sorry to sound like a completely 'noob' here... but i know how to set a working directory in... dos-mode for example?


    but im a little bit confused as to how you do this in windows..

    would this be where it says
    "Start in" in the shortcut?

  6. #6
    YEEESS!!! YESSS!


    Thank you Suma... i would edit my post, but this needs another post...



    I went into CMD / Dos prompt... typed what you suggested... and Voila... i have.... MY MODEL! inside the viewer... all working.




    It now complains about:

    Cannot load texture standard_1.paa




    but this is a minor detail, now i have a semi-working bulldozer and i can actually SEE MY MODEL!


    Suma, i cant say how happy you have made me man, thank you so much for your time... Obviously it'd be great if it worked without all this effort.. but, i suppose like they say...

    Anything thats easy to do, isnt worth doing at all





    thank you again

  7.   This is the last Developer post in this thread.   #7
    BI, CEO Maruk's Avatar
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    Please try RC3 tool suite. It should fix the problem completely for all versions...
    Marek Spanel - CEO www.bistudio.com

  8. #8

    Unhappy

    Where do i get it ?

  9. #9
    @Dramboi: this thread was hidden in the EDITING NEWS forum

    @Devs: Thanks for getting buldozer working properly with the Sprocket edition of Arma

  10. #10
    Can someone pleace thell me what to do to get buldozer working? I have tryed eveything, but i dont understand what to do to get it to work.

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