I especially like this view:
One thing though, it looks as if the trees are all the same height, you should fiddle a little bit with the Randomize setting in the Artificial Objects Definition though, other than that it looks awesome.
Excellent idea I'd completely forgotton about that, idiot me was doing it manually..lol cheers I have redone some forrest already I'll post a comparison pic later
Aussie, what road objects are you placing? How did you de-pbo them, etc?
Originally Posted by (Aussie @ Sep. 19 2007,09:06)
I have been unable to get V3 to accept any road object as a valid road object. I even "forced" V3 to accept some roads taken from roads.pbo, which allows the tool to work (albeit without any data on the road object), but the results crash V3 and buldozer almost instantly.
I de-pbo'd the roads addon then added all of them to the new roads section in V3. Then I changed the colors to signify a main road or a dirt road (this will also change them in the map editor). Once that was done I could start adding them to the map. Use the Cntrl key to orintate objects (wish I'd known that before about 10K of road..LOL
Another tip as I mentioned before, make sure u use Mesto in the mask, do all your roads in the mask, then when u use V3 you can follow the path, make it slightly bigger than the road so u get a good gravel texture on the shoulders of the road. ( As you can see in the second bottom pic) One thing I have found is laying roads in the long grass with the mesto underlay causes problems, kinda goes all blocky, I have to make the road shoulder bigger to counter it.
One more thing play around with the "hardness" of the brush when using PSP or photoshop its a great way of getting textures to run into each other
Ah, so you did it the hard way, placing single road piece objects one by one? Nice work, it's hard to do!
As far as I know thats the only way I do it, I tried defining and creating roads but wasnt able too sort it out so I was faced with the option of having an un-usable island without roads..hehe.
Ok i finished something, its not much but i'l make it all public, just see what you can make out of it.
Its the PBO and the whole working folder with all the pics and scripts and stuff.
Pic of the island: http://www.delta-automaten.com/public/tummyland.jpg
wont be bug free tho, But at least i'm working on a "real" island now .
! Rar file about 50Mb, but it is all !
ps: put the tummylandv1 folder straight to your P:/ drive
Nice thanks Allie .... its helping me to get started
Yes Allie, well done and thanks .