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Thread: Explosion & Smoke Effects MOD

  1. #11
    Master Sergeant Opticalsnare's Avatar
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    Yeh that can be fixed, il look into that.
    So I've decided to take my work back underground,
    To stop it falling into the wrong hands.

  2. #12
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    Fine demostration on there YT ur works so far.
    OFP multiplayer since june 2001. gamename MRJ-GLO

  3.   This is the last Developer post in this thread.   #13

  4. #14
    Master Sergeant Opticalsnare's Avatar
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    Just a quick update. Im now using differnt particle effect textures. Which is alot better than the org arma ones. Basicly arma uses a index of 8 particle textures to use as shown here



    Basicly the #4 is the like the universal explosion effect used in arma this has been kinda annoying as its mostly been alot of fiddling and farting about with the cfg settings for each explosions. This has been restricting me getting what i want so im doing my own insted of using 8 im gonna be using 64 for each explosion and smoke effect. The only downside to this is that its taking awhile to do and i havnt tested this yet and im hoping all turns out well and the engine will support it,

    il let you know how i get on.




  5. #15
    Quote Originally Posted by (Opticalsnare @ Sep. 19 2007,03:22)
    Just a quick update. Im now using differnt particle effect textures. Which is alot better than the org arma ones. Basicly arma uses a index of 8 particle textures to use as shown here

    Basicly the #4 is the like the universal explosion effect used in arma this has been kinda annoying as its mostly been alot of fiddling and farting about with the cfg settings for each explosions. This has been restricting me getting what i want so im doing my own insted of using 8 im gonna be using 64 for each explosion and smoke effect. The only downside to this is that its taking awhile to do and i havnt tested this yet and im hoping all turns out well and the engine will support it,

    il let you know how i get on.
    Hey Opticalsnare, you're welcome to de-PBO my addon & have a look around. I did exactly what you're suggesting and made my own animated textures. You can indeed make 64-frame animations & put them in the game

    In fact I got 2x 48 frame anims and 1x 64 frame anim. And there's nothing stopping you going even higher, making 12x12 arrays etc.





    Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2

    For better future effects addons, please vote for this ticket.

  6. #16
    Master Sergeant Opticalsnare's Avatar
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    Thats great to hear that it supports it. The only thing im a bit stuck on is the .p3d files im not sure how to do them yet but im sure il get to know them. Those textures look great btw ive been using a program called ParticleIllusion its got loads of differnt particles which are animated. Ive been saving them out and putting them into adobe to put them down on a 128x128 grid pretty much like yours above. The explosions are going good so far im not sure how im gonna do the naplam but hopfully we can work something out that looks decent.

  7. #17
    Private First Class
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    Optical Snare, sound editor for Insurgency?

    otherwise, great work.

    <span style=\'color:blue\'>Proud</span> <span style=\'color:red\'>RKSL</span> Modeller/UVMapper/ConfigMan

  8. #18
    Master Sergeant Opticalsnare's Avatar
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    Yup thats me, although i no longer work on insmod, i left a few months back.




  9. #19
    i love this mod and want it released lol

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