i'm a bit of a 3dsmax man myself.... and i'm currently trying to learn zBrush for making my hi-poly models (without much success if im honest, as its a completely different beast..)
i'm doing all this because it's my hobby and it sort-of goes along with my uni course and what career i want to get into... and im applying all this into making models for Doom3...
..But then it dawned on me, i dont even like doom3. so why the hell am i making models for it...
..Because i play Arma so much, i'd love to make models for that instead, i've got Oxygen2 and i've fired it up, loaded up some BI models and even exported them into max... but i can't seem to find any definitive resources/tutorials on where to start and what the process involves in making models for Arma...
...If anyone could point me in the right direction (cus there seem to be a few people who are well on their way here - as you may guess, i haven't made any Ofp models either) it would be appreciated.
I'll throw you some hints as to where to look for some resources.
***Just follow the links from the frontpage...
***Look at the Editors Depot - Tutorials - Addon Editing,
***also the forum at that website.
Don't mind if some stuff is for OFP, just read it.
- This forum and its search functionality.
Try brssb's tutorials. They don't help me and I never get them right but it might help.
You can find them from http://www.ofpec.com/
Originally Posted by (GIJOE94 @ Sep. 09 2007,18:30)
thanks for the quick replies...
...essentially what i was wondering was, ***how much work can be done in 3dsmax, and how much has to be done in Oxygen...
because if i knew i could do 95% of the work in 3dsmax now, ***i'd be more enthusiastic about getting started... it's just taken me an age to learn everything i have in 3dsmax, ***and as i say... i'm a bit reluctant to start learning a new program
Also, the BI-wiki has some good reference info on it, ***but not so much a whole-start-to-finish ***definitive tutorial... ***(i know i'm asking a bit much) ***but i really would have expected with the amount of addons already produced and for such a popular game, that somewhere someone would have wrote down their 'process' for Arma, or Ofp.. ***
thanks for your time so far guys, much appreciated
[ Edit: Aha.. You mean the Suite of O2 Tutorials - maybe this is what i was after.. thanks, ill check all this out ]
I bully polygons
the best thing for your "career" is to learn as many apps as you can...
not every studio is using 3ds MAX...
much games content is actually done with XSi´s softimage
like MGS, resident evil or other japanese titles.
others like Stalker used MAYA..
it would be your own naivity to think that you could ONLY do with 3ds max...
as for arma
you still can make your models in 3ds max and then port them over.
oxygen is more of an converter for arma models and to set them up correctly
cause it requires very certain attributes you dont have in any other 3d app right away
lol, there's always one...
i'm not naive.. i just don't have unlimited time resources, and can't possibly learn 'every' 3d app there is...
considering i self-taught myself 3dsmax, i'm quite proud of what i've accomplished so far... and really don't appreciate being called naive... Nowhere did i say that i assumed all companies use 3dsmax either, that was your own assumption.
i try not to take offence to comments such as yours but your post comes across as very condescending, and doesn't actually give me any useful information.
I know what 3dsmax is, i know what oxygen is.. i was simply asking the more experienced people's opinions.. and saying:
"it requires very certain attributes you dont have in any other 3d app right away"
isn't helpful at all.. but thanks for the effort. i think...
Good question! I'd like to know the answer to this too. I've got a model all nice and UWVunwrapped in Max -- what do I have to do in O2 to import and then export to game? I've tried a couple tutorials, but none of them are about what I'm trying to do really.
stilton meet nephilim, nephilim meet stilton
Originally Posted by (Stilton @ Sep. 09 2007,18:42)
don't take offense - once you've been here a while longer you'll realise this is how neph is
as for your question, you can do all the actual development work of models textures etc outside of O2, but for a working ingame addon, you will have to use O2 for the LODs, named selections, memory points and so on.