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Thread: A DUNDERHEADS GUIDE PLEASE!!!!!!!!!

  1. #11
    I have no idea what so ever when it comes to mapping. The main things I have toruble with understanding in the wiki is that theres just to much jargon and jiberish. To many big words and no real explanation for what then mean.

    For example in the wiki theres a line that says

    Quote Originally Posted by [b
    Quote[/b] ]"edit layer map mask in Photoshop (file Layer-map_lco.png). Note: you need to use _lco or _draftlco as a texture type."
    Then I close visitor 3, turn off my computer and cry.

  2.   This is the last Developer post in this thread.   #12
    BI Developer Edge's Avatar
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    Nov 14 2002
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    Brno, Czech Republic
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    574
    A.J.Sawyer, did you try to look at the sample data while reading that tutorial? It'd help you a lot, I'd say...

    I understand that the tutorial we made was not perfect at all for total beginners, but honestly, it was not the aim. I simply cannot spend too much time describing the best ways to paint satellite texture in Photoshop or go into vast depths of editing terrain in all the tools available for such task, or teach people how to handle Windows.
    As you see, there are already many people here who are able to realize what beginners need (because they were new to it themselves few weeks ago) and more than able to create decent tutorial. I could have written a book about it but it would be as full of jargon and gibberish as the small tutorial.
    If any of you making a tutorial send me a PM, I would be glad to answer the questions on more "advanced" techniques. Good luck with your projects.

    Quote Originally Posted by [b
    Quote[/b] ]I hope Visitor3 projects will be compatible with ArmA2 as once I get into this I think it maybe a long one!
    Yes, they most probably will, or it wouldn't be a big issue to port them.

  3. #13
    Warrant Officer
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    Jan 20 2005
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    The Netherlands
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    2,472
    Sattelite textures...

    Where the hell do I get those...

    Ive made some islands for OFP, but with wrptool, which was 290381 easier to work with. I dont understand the difficult explanation at the biki aswell.

    Would also like some proper noob tutes.

    Or just some other less complicated tool like wrptool was for ofp.

  4. #14
    Private First Class
    Join Date
    Jun 30 2007
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    Author of the Thread
    Nice to see plenty of thickies out there. We're safer in numbers guys! And good to see the hardcore are pushing out some tuts for us, as like Edge says, the official writers simply can't go into that kind of detail, and the manual would be so thick that we of greater density would puke just looking at it!!

    A.J.Sawyer, I turn my computer off and cry too. You are not alone soldier.

  5. #15
    Master Gunnery Sergeant
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    Dec 18 2005
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    Adelaide, Australia
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    1,306
    Quote Originally Posted by (manhunter09 @ Sep. 14 2007,01:09)
    Sattelite textures...

    Where the hell do I get those...
    You need to create a suitably sized PNG format image yourself, using whatever resources you have. This is obviously going to involve a lot of work, and there is no magic shortcut.



    [self-promotion]
    OFP:R Island : Rezina
    [/self-promotion]

  6. #16
    I'd like to add that a comprehensive config explanation would go a long way to weeding out basic problems too. Configs always get me.
    Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2

    For better future effects addons, please vote for this ticket.

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