Results 1 to 3 of 3

Thread: Bulldozer Problem

  1. #1
    Ok, I have finally got a grayscale png into vistor 3 (And I only tweaked the config a little bit, I have no clue what to do to it...) Yay!

    I have decided not to fiddle around with the textures and other maps and stuff yet, but I want to check out the blank textureless terrain in Bulldozer.

    When I try to launch I get error:

    "No Entry '.Config Worlds.'"

    Followed By another error message saying:

    "shaders not valid (Mixmatch of exe and data?)"

    Does anyone know what this means? Is it because I dont have the textures or anything yet?
    < INSERT GENERIC ARMED ASSAULT SIGNATURE HERE>

  2. #2
    Ok... fine... Can anyone tell me maybe the correct way to set-up the paths and everything for bulldozer to work?

    Btw, my Map is on C: not P: ***I dont even understand why the P drive is necessary...


    Edit: Oh... I think I may have just now answered my Question........ :P




  3. #3
    Master Gunnery Sergeant
    Join Date
    Dec 18 2005
    Location
    Adelaide, Australia
    Posts
    1,306
    Try using P:

    My V3 system preferences:


    The P: drive creates an environment similar to ArmA&#39;s directory structure, for example P:&#92;CA&#92;buildings equals &#92;CA&#92;buildings in ArmA. The idea is to allow you to create your work in a suitable folder structure so as to allow import into an ArmA addon without changing any complication of having to change relative paths. It could be done without a virtual drive, but using one is easier (P: is easier that <yourDrive>/<yourDirectoryStructure>/<etc>
    [self-promotion]
    OFP:R Island : Rezina
    [/self-promotion]

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •