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Thread: Visitor3 scripts

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  1. #1
    I have seen a demo (lost the link) about a city generator script. It was building a city using a single type of house. It was growing like a tree, making very nice result.
    If anybody have a script like this, do not hesitate to share
    In map making the only thing I hate is the city building...

    Or any ideas to make island making easier are very welcome.

  2. #2
    Hi! There is my script - RandomObjectPlacer.
    It place objects in random position on selected area. You can choose intencivity of placement from 0 to 100%. Ideal for creating forests at that moment

    Download

  3. #3
    Ohh ok, thank you Planck I did not realise..
    Sorry about that.




  4. #4
    None of those object placement downloads by Kronsky have anything to do with Visitor, they are Mission Editor constructs.


    Planck

  5. #5
    Private First Class
    Join Date
    May 1 2006
    Posts
    38
    Author of the Thread
    Quote Originally Posted by (Planck @ Aug. 30 2007,12:12)
    None of those object placement downloads by Kronsky have anything to do with Visitor, they are Mission Editor constructs.
    You are right, but the city placer script could be used in visitor too...
    I'll try to implement it on saturday/sunday...
    Do not let to disappear again
    http://kronzky.info/ucs/

  6. #6
    Master Gunnery Sergeant
    Join Date
    Dec 18 2005
    Location
    Adelaide, Australia
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    I'll try to create a random vegetation clump placement script on the weekend.

    While it sucks that some features aren't in V3 PE (such as a random place object tool), the script engine more than makes up for it



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    OFP:R Island : Rezina
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  7. #7
    Private First Class
    Join Date
    May 1 2006
    Posts
    38
    Author of the Thread
    Yep, I think that this script interface is a very good idea.

    Random vegetation script is a good idea.
    I like very much those groups on Nogova, but is is very boring to place the groups one-by-one :/

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