here is the new version
http://www.filefront.com/11099724/ff...stallation.ex/
here is the new version
http://www.filefront.com/11099724/ff...stallation.ex/
GreyHawk
I have a few problems myself with this MOD including that you automatically go prone when your under fire which annoys me if im trying to shoot a soldier. A way to disable all of these affects is to go into the GL3 settings and removing a few // of those. Im currently at school right now and have work after school but when i come home i give you a way to disable these effects and somewhat help balance the game. Hope this helps
Would be nice i only have really problems on the Furr 2007 slx 2.05
not on Furr 2007 1.05 old slx version or on the 2008 slx version as stated above on my second reply to sanctuary there are less problems there i tested the old 2007 slx version and i'm already like over have way of the 1985 campaign with that mod i already ended 1985 and resistance on the 2008 version also only need to do the original last campaign again and i found the retaliation campaign made by community members.
i'm stuck around were we gonna get that shopper fight the movie loops but thats because of scripting i beleave it is made wen update 1.49 was on it has nothing to do with any mods.
i just go and let the movie pas on the original content and go further on the mod after wourdsproblem solved on that one ;-)
For the ones that are interested if they have problems with configs on Furr 2007 slx 2.05 new version.
The issue stated above was really irritating.
No campaign mission or a single mission worked.
The IA was diverting of track an dint touch the way points so therefore many missions wood not finish or go further on a surten point, so i went looking for a solver, what was causing the problem?
Well this is the first part of the config.bin from the original config.cpp file of furr 2007 slx 2.05 new version. (take note that i'm eddit the gras config.cpp here)
// Defines
#define manposnoweapon 11
#define 6
#define manactturnr 3
#define manactwalklf 12
#define manactwalkr 15
#define manactslowl 22
#define manactmedic 56
#define cpcommander 2
#define manposhandgunstand 9
#define manactthrowgrenade 10
#define manactladderoff 60
#define destructengine 2
#define manposcrouch 6
#define manactreloadmortar 9
#define manactslowrb 25
#define manactfastb 34
#define manactjumpoff 48
#define manactsitdown 51
#define manacttakeflag 67
#define manactn 69
#define destructdefault 6
#define manactreloadmgun 7
#define manactwalkf 11
#define manactwalkrf 13
#define manactslowlf 20
#define manactfastr 31
#define manactbinocoff 54
#define destructtree 3
#define destructtent 4
#define manposhandgunlying 5
#define manposhandguncrouch 7
#define manposbinocstand 13
#define manactstop 0
#define manactladderofftop 61
#define manactgetouttank 66
#define manposdead 0
#define manposcombat 8
#define manactslowb 26
#define manactfastlb 32
#define manactweaponoff 46
#define manactstrokefist 49
#define manactladderondown 58
#define unitinfocar 2
#define manactslowrf 21
#define manactslowr 23
#define manactfastf 27
#define manactdefault 47
#define destructno 0
#define unitinfoship 3
#define unitinfohelicopter 5
#define cpcargo 3
#define manposbinoclying 2
#define manposstand 10
#define manactreloadat 8
#define unitinfosoldier 0
#define manposweapon 1
#define manactfastrb 33
#define manactcrouch 40
#define manacthandgunon 68
#define manactturnl 2
#define manactwalkl 14
#define manactslowf 19
#define manactfastlf 28
#define manactcivil 41
#define manactladderoffbottom 62
#define manposlying 4
#define manactturnrrelaxed 5
#define manactstand 38
#define unitinfotank 1
#define manactreloadmagazine 6
#define manactwalklb 16
#define manactdown 35
#define manactcombat 39
#define manactcivillying 42
#define manactfirenotpossible 43
#define manactstrokegun 50
#define manactsalute 52
#define manactputdown 55
#define manposlyingnoweapon 3
#define manposbinoc 12
#define manactfastrf 29
#define manactfastl 30
#define manactup 36
#define manactdie 44
#define manacttreated 57
#define manactgetincar 63
#define manactgetoutcar 64
#define manactgetintank 65
#define destructman 5
#define unitinfoairplane 4
#define cpgunner 1
#define manactstoprelaxed 1
#define manactturnlrelaxed 4
#define manactlying 37
#define manactbinocon 53
#define cpdriver 0
#define manactwalkrb 17
#define manactwalkb 18
#define manactslowlb 24
#define manactweaponon 45
#define manactladderonup 59
#define destructbuilding 1
I replaced that part of the config.cpp file with the first part of the config cpp of the older Furr 2007 slx 1.05 version
// Defines
#define manposnoweapon 11
#define 6
#define manactturnr 3
#define manactwalklf 12
#define manactwalkr 15
#define manactslowl 22
#define manactmedic 56
#define cpcommander 2
#define manposhandgunstand 9
#define manactthrowgrenade 10
#define manactladderoff 60
#define destructengine 2
#define manposcrouch 6
#define manactreloadmortar 9
#define manactslowrb 25
#define manactfastb 34
#define manactjumpoff 48
#define manactsitdown 51
#define manacttakeflag 67
#define manactn 69
#define destructdefault 6
#define manactreloadmgun 7
#define manactwalkf 11
#define manactwalkrf 13
#define manactslowlf 20
#define manactfastr 31
#define manactbinocoff 54
#define destructtree 3
#define destructtent 4
#define manposhandgunlying 5
#define manposhandguncrouch 7
#define manposbinocstand 13
#define manactstop 0
#define manactladderofftop 61
#define manactgetouttank 66
#define manposdead 0
#define manposcombat 8
#define manactslowb 26
#define manactfastlb 32
#define manactweaponoff 46
#define manactstrokefist 49
#define manactladderondown 58
#define unitinfocar 2
#define manactslowrf 21
#define manactslowr 23
#define manactfastf 27
#define manactdefault 47
#define destructno 0
#define unitinfoship 3
#define unitinfohelicopter 5
#define cpcargo 3
#define manposbinoclying 2
#define manposstand 10
#define manactreloadat 8
#define unitinfosoldier 0
#define manposweapon 1
#define manactfastrb 33
#define manactcrouch 40
#define manacthandgunon 68
#define manactturnl 2
#define manactwalkl 14
#define manactslowf 19
#define manactfastlf 28
#define manactcivil 41
#define manactladderoffbottom 62
#define manposlying 4
#define manactturnrrelaxed 5
#define manactstand 38
#define unitinfotank 1
#define manactreloadmagazine 6
#define manactwalklb 16
#define manactdown 35
#define manactcombat 39
#define manactcivillying 42
#define manactfirenotpossible 43
#define manactstrokegun 50
#define manactsalute 52
#define manactputdown 55
#define manposlyingnoweapon 3
#define manposbinoc 12
#define manactfastrf 29
#define manactfastl 30
#define manactup 36
#define manactdie 44
#define manacttreated 57
#define manactgetincar 63
#define manactgetoutcar 64
#define manactgetintank 65
#define destructman 5
#define unitinfoairplane 4
#define cpgunner 1
#define manactstoprelaxed 1
#define manactturnlrelaxed 4
#define manactlying 37
#define manactbinocon 53
#define cpdriver 0
#define manactwalkrb 17
#define manactwalkb 18
#define manactslowlb 24
#define manactweaponon 45
#define manactladderonup 59
#define destructbuilding 1
now it seems that the problem went away, i'm still testing this out to make sure i only played a few missions so far but it looks like this one is a solver if anyone encounters the same problem
I hope i dint brake any rules on furrs modding sourse by doing this..
Best of regards.
--Mods if this is the wrong section for this, then I apologize and please feel free to move it to where ever it needs to go
I've been enjoying the FFUR-SLX 2007 2.5 mod but cant for the life of me figure out how to do a lean or prone roll. I've done some searching and the best that I've found is Shift + strafe button....? Is this true? Also does it still work if the shift button is already bound to something?
Thanks![]()
I believe the code is the same in ffur/slx as in any other mods featuring lean/roll.
The key to press is the Turbo key, for some people it's on Shift , but you can have bound to any other key.
Check your ingame Options -> Control and scroll down until you see Turbo.
To lean/roll (depending on your stance), just press the Turbo key and the left or right directions.
Yup, like Sanctuary said. I had the very same problem that you're having now.
Come to think of it, it might've been Sanctuary who helped me figure it out way back when.
Go figure!
The two largest tank producers in Hitler's Germany were Opel, a wholly owned subsidiary of General Motors (controlled by the J.P. Morgan firm), and the Ford A. G. subsidiary of the Ford Motor Company of Detroit. The Nazis granted tax-exempt status to Opel in 1936, to enable General Motors to expand its production facilities. General Motors obligingly reinvested the resulting profits into German industry.
~From Antony Sutton's magnum opus Wall Street and the Rise of Hitler http://reformed-theology.org/html/bo...eet/index.html
Considering how inferior American made tanks were compared to German ones, why didn't GM or Ford use their designs for their German tanks as a basis for America's military might? How many more lives could've been saved from needless slaughter had they done so?
hi this a different problem i am having every time i try to download furr 2007 2.0 it says its replacement pack isnt installed
it says it when you want to download it OR run it? I had the same problem when i tried to run it through mod.exe in @ffsx2007 folder even after installing replacement pack. When I finally updated it to 2.5 version everything started working fine.
I would like to have a question now.After playing ofp with combination of GRAA + ECP I've finally decided to install ffur2007 today and I can't believe I was playing ofp without it eariler! But I would like to change one thing: Is it possible to use old, BIS crosshair while playing ffur? It's very, very important for me.