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Thread: Realistic AI firefight

  1. #1
    I was always disaffected by the ArmA AI configuration. In fact nothing was improved since the OPF 1.96 patch.

    In that point I understand BIS: ArmA should be played by the masses and not only by OPF veterans, the increasing of Ai skill can have negative popularity effect on that game. A newcomer to OPF will get shot very frequently – and can get disappointed very fast.

    For the majority of people AI is not the big matter of the game. (My exp.) Most of people prefer to have good missions rather than “better” soldiers. I can’t improve the AI combat tactics; this is not possible without the VBS2 tools. (In the VBS vid you can see that it is possible to program fight tactics to a unit.)
    For me it was important to improve the instant fights self-made in the mission editor. I play with super Ai on, but before the tweaking it was not a big problem to kill an entire squad of infantry alone. Now it is more difficult.

    So I tried to fix some AI battle issues as:

    - Firefight ranges
    - Awareness of troops
    - Rates of fire // now removed
    For AI soldiers.

    This is simply to do:
    1. The “sensitivity” of a soldier class has to be increased.
    (2. Bigger weapons max ranges, decrease the RateOfFire for that ranges. // now removed)

    Now I have firefights at greater ranges – and faster enemy detection. The snipers and MGs have become more dangerous… The campaign was made for another Ai, don’t wonder if you can’t play so easy any more.


    /////////////////////////////////////////////////////////////////
    How to make a mod folder:
    Make a folder called MY_MOD in the ArmA directory, place the 2 files from the .zip in the ArmA/MY_MOD/ADDONS folder.
    Add to Arma shortcut: E:\ArmA\arma.exe -mod=MY_MOD; -nosplash
    And enjoy the tweaked ArmA AI.

    /////////////////////////////////////////////////////////////////

    Remember: this small addon is just an alpha. It does not make the Ai smarter, they only shoot faster and long range.

    ! ! ! ! !
    Do not forget to delete both files when the 1.09 patch is out! The BIS will definetly update configs of weapons.pbo or characters.pbo, then my files will cause problems. Will be there an error message?! I don't know...
    ! ! ! ! !

    Actually I was not making an ArmA addon for the big community news, but if more people try this tweak out – I have nothing against it. Just remember: this is the ADDONS & MODS: DISCUSSION FORUM, don’t blame me for game balance violation and errors…

    All suggestions and hints are welcome here.


    UPDATED TO 0.02.


    Mirrors:

    Download 1

    Download 2




  2. #2
    finally someone is going for AI values
    excellent effort alpha125rbf!

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  3. #3
    Hi

    the link isn't working

  4. #4
    Master Sergeant
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    How have you done that tweaking ?

    Is it just some values changed in the config, like awareness, precision etc.. Or have tweaked some FSM to do that ?

    Malick

  5. #5
    Staff Sergeant
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    There hasnt been any of released modidied AI files to arma yet so I am rly grateful to ur works. And BTW where can I find this VBS2 tools? I mean isnt BIS released anything that kind of tools to ArmA. Or is the tools u are using dedicate to VBS2 and forbitten to use with arma?
    OFP multiplayer since june 2001. gamename MRJ-GLO

  6. #6
    Master Sergeant
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    The released tools are for ArmA community. The tool he is speaking about is dedicated to VBS2, hence, a costly tool

    Malick

  7. #7
    Chief Warrant Officer
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    Quote Originally Posted by (alpha125rbf @ Aug. 25 2007,12:08)
    I can’t improve the AI combat tactics; this is not possible without the VBS2 tools. (In the VBS vid you can see that it is possible to program fight tactics to a unit.)...
    Rubbish, you don't need any VBS2 tools to edit the ArmA AI. Do a little research into *.fsm files. There are even a couple community tools to make editing them easier.

  8. #8
    Quote Originally Posted by [b
    Quote[/b] ]the link isn't working
    You have to wait 10 seconds, then click download. I tried out, for me it works fine. But I have download problems sometimes too (because of the router...).

    Quote Originally Posted by [b
    Quote[/b] ]Rubbish, you don't need any VBS2 tools to edit the ArmA AI. Do a little research into *.fsm files. There are even a couple community tools to make editing them easier.
    Ok. Good to know! I will see what I can do in the future.

    Quote Originally Posted by [b
    Quote[/b] ]Or have tweaked some FSM to do that?
    I just changed some values in weapons config.cpp and characters config.cpp.

    No I actually had no idea of FSM files... I will try to tweak them in the future.

    I found a good tutorial here.
    I remember FFUR 2007 had a tweaked AI behavior. The Ai was very aggressive, but as always 2 defenders tried to run out of cover and attack 50 attacking units (in 30 sec. self-made mission).

    Quote Originally Posted by [b
    Quote[/b] ]And BTW where can I find this VBS2 tools?
    You can buy them... But they are very expensive. I just watched this vid
    And thought how better ArmA could be.
    (The vid hangs in the middle, so I downloaded it with http://keepvid.com/ )




  9. #9
    Chief Warrant Officer
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    Quote Originally Posted by (alpha125rbf @ Aug. 25 2007,14:53)
    Ok. Good to know! I will see what I can do in the future.

    Quote Originally Posted by [b
    Quote[/b] ]Or have tweaked some FSM to do that?
    I just changed some values in weapons config.cpp and characters config.cpp.

    No I actually had no idea of FSM files... I will try to tweak them in the future.
    If you can improve AI through FSM that would be pretty cool. Don't think anyone has done it yet. Fleas FSM editor (look here for it) might be useful. There is also the one by Crashdome there.

  10. #10
    Master Sergeant
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    Quote Originally Posted by (Maddmatt @ Aug. 25 2007,16:54)
    If you can improve AI through FSM that would be pretty cool. Don't think anyone has done it yet. Fleas FSM editor (look here for it) might be useful. There is also the one by Crashdome there.
    MaddMatt, do you know where the AI FSM are saved ? I have found some FSM in [edit] characters.pbo (formation), but can't figure where the rest is, or if the ones I found are even called by ArmA...

    Malick

    [edit] My bad, it was characters.pbo...




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