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Thread: Realistic Tank Firing System

  1. #21
    Corporal
    Join Date
    Mar 28 2004
    Location
    France
    Posts
    97
    Author of the Thread
    Well with the addon, you will be able to set if the tank has laser range finding (and set precision), laser range finder + gun elevation (depending on ammo used, the addon maker will have to create the correct "range card" and "flight time card), laser range finder + gun elevation + movement anticipation or laser range finder + gun elevation + movement anticipation + firing while moving (totally wip).
    I'm trying to make it work correctly when there is difference of height between you and your lased point but it's hard to understand how it is handled by the engine (adding or removing a few meters to the saved lased distance according difference of height).
    ArmA-fr.net Moderator, OFCRA Staff & OFrP Team

  2. #22
    Will this have some sort of graphic to accompany the realism?...something that displays the system output/rangefinding in the correct areas of the sight?Would add sooo much to the imersion if ya could.GREAT JOB!!

  3. #23
    Master Sergeant
    Join Date
    Oct 12 2001
    Location
    France (Paris)
    Posts
    733
    Maybe you could collaborate with NoWonderDog for some "simple" overlay on screen.

    Even if it has no effect on gameplay, it's just better for immersion But I guess you already thought of doing something similar...

    Malick

  4. #24
    I'd be up for that.Problem is though I'd have no idea on how to implement it.My other question would be if this mod can be applied to other vehicles or does it have to be built into the model itself??...cause I'm workin on this ATM for arma and EECH and would like to have laser rangefinding for it as well.

    http://smg.photobucket.com/albums....Max.jpg

  5. #25
    Corporal
    Join Date
    Mar 28 2004
    Location
    France
    Posts
    97
    Author of the Thread
    It's based on weapondirection command (which has been updated), a fakeammo (ammo with no effects nor damage, with very high velocity) and positionASL (for difference of height). Everything else is just maths (well, not so simple). I actually use bis m1a1 without any modification in my video (weapondirection => "m256" as its bis m1a1 main gun weapon), it's can potentially be done without any addon (but you'll have to have an existing ammo).

  6. #26
    So applying it to any mounted heavy machine gun would work as well?ie a havocs turrent gun?




  7. #27

  8. #28
    Corporal
    Join Date
    Mar 28 2004
    Location
    France
    Posts
    97
    Author of the Thread
    Or even french vector binoculars http://www.flashpoint1985.com/cgi-bin....t=67186

  9. #29
    Well,im sorta bouncing between this and NonWonderDogs thread and wonder if maybe you guys should be talkin and working together???Seems your doing the same thing ...kinda....sorta....ya know??heheh

    I mean whats gonna happen if we try to run these range finding modes together??...one for tanks,one for scopes and one for binocs???Will they conflict or will someone combine them so they don't???

    just for a WILD example...I'm on a map commanding a tank,I have binocs and a sniper scope for a weapon with me..heheh...I jump out to scout a hill and see alot of infantry on the other side and decide to call in artillery...hahahha.sounds to me like the script functions in Arma is going to go NUTS!!hahahha




  10. #30
    Now, considering the fact that there is a working GTLD II Rangefinder out there, would it be possible to somehow merge it with your system and add a tank damage model similiar to the one found in Liberation mod for OFP ? Would you care to develop it that way ? I guess it wouldn't turn ArmA into Steel Beasts, but imo would be far better than M1 Tank Platoon 2. And that would really be something, considering the fact that the base ArmA tank battle model is very arcade'ish.




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