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dmarkwick

Comprehensive list of types?

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OK, I already know about this resource, but what I need is a comprehensive list of types, specifically map object types.

I have a burning (;)) need to identify nearest objects to other objects, and whether that object type is a vegetation object. In fact I just need to identify all map objects, so any help in this would be gratefully received smile_o.gif

Also I'm going on the assumption that class description is the same as object type.

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Hmm, OK then smile_o.gif

Does anyone know the names (types) of vegetation for ArmA?

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at least i didn't understand the topic title properly. so maybe

others didn't either smile_o.gif

you want to have a list of cfgVehicle classes, don't you?

especially object type ones and vegetation?

prob is that i don't know of any config with cfgVehicle classes of

vegetation. you could try kronzky's object browser:

http://www.kronzky.info/objectbrowser/index.htm

maybe this is a start for you:

all configs of arma in case you don't have them ready for yourself

http://mihd.net/f8275x

smile_o.gif

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Vegetation isnt configed. Plants are placed only on the island. So you only can work with the model names.

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None of the plant objects in ArmA have class names.

Excluding the clutter plants.

They are .wrp placed objects only and are not mentioned in any config file.

The only name you will get for a plant is the .p3d file name.

Planck

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None of the plant objects in ArmA have class names.

Excluding the clutter plants.

They are .wrp placed objects only and are not mentioned in any config file.

The only name you will get for a plant is the .p3d file name.

Planck

Hmm. But they react to damage, explosions & collisions, so there must be some way of identifying them.

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Try this:

In the editor, switch on ID numbers by pressing the 'Show IDs' button.

zoom in on a convenient tree or bush showing on the map and take a note of its ID number.

Place yourself on the map, also place a radio trigger on the map and in its 'On Activation' field type:

weed = position player nearestobject 6447; hint format ["%1",weed]

Replace the number 6447 with the number you noted earlier.

You will then end up with a hint displaying the .p3d file name for the object or plant.

The reason they respond to damage is because the model has a named property dealing with this, as do most models.

dammage tent ..........in this case.

Planck

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Try this:

In the editor, switch on ID numbers by pressing the 'Show IDs' button.

zoom in on a convenient tree or bush showing on the map and take a note of its ID number.

Place yourself on the map, also place a radio trigger on the map and in its 'On Activation' field type:

weed = position player nearestobject 6447; hint format ["%1",weed]

Replace the number 6447 with the number you noted earlier.

You will then end up with a hint displaying the .p3d file name for the object or plant.

The reason they respond to damage is because the model has a named property dealing with this, as do most models.

dammage tent ..........in this case.

Planck

LOL, sounds like a long way round to make a list of types I can use in code, but if it's what I need to do it's what I need to do smile_o.gif

I'll try it out, thanks for the idea.

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The reason they respond to damage is because the model has a named property dealing with this, as do most models.

OK, back to this topic again smile_o.gif

When a vehicle explodes next to vegetation, that vegetation is damaged. I assume this is done with a trigger, now how would this trigger find and damage vegetation?

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