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Thread: Delivery Boy

  1. #1

    Unhappy

    All my single player missions are done, except one. Delivery Boy. The mission starts, I run to the truck and head towards the troops I need to pick up. They NEVER jump into the truck. I tried all different routes going in, and parking all over the base with no luck. Does this mission work for anyone else? Thanks.
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  2. #2
    Warrant Officer Ti0n3r's Avatar
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    Jun 24 2004
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    Another solarsystem
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    I get the same error as you
    Ok

  3. #3
    I've only attempted this mission once... it's pretty lame. However, the squad did board my truck. I failed it because I took too long getting back. I was busy watching the Humvees ahead of me trying to navigate the road. It gave me a jolly laugh.

  4. #4
    Corporal
    Join Date
    Dec 11 2006
    Location
    Melbourne, Australia
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    87
    Back in 1.02, it worked fine for me, i recently went to play it again on 1.08 and they just refused to get in the truck no matter what... so i got out and shot them all in the face.

  5. #5
    Quote Originally Posted by (Longjocks @ Aug. 20 2007,02:42)
    I've only attempted this mission once... it's pretty lame. However, the squad did board my truck. I failed it because I took too long getting back. I was busy watching the Humvees ahead of me trying to navigate the road. It gave me a jolly laugh.
    Hmm. Where exactly did you park at? I'm willing to try anything.

  6. #6
    I parked right next to Bravo squad. I just replayed the mission and finished it to test it out. Worked fine.

    But I think I've worked out your problem. Don't run to the truck straight away. If you are already in the truck and on your way, the first objective comes up as completed but the waypoint does not change. Hang around the base, defending it if you have to, until the first objective is completed. If you have waypoints visible it will change from the MGs at the front line to the truck. You can now hop in the truck and drive to Bravo and they should get in.

  7. #7
    Master Gunnery Sergeant Infam0us's Avatar
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    Mar 31 2006
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    Everon
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    1,299
    I've played this, if you stick to the road all the time it's faster than cutting across the fields. I just rolled up next to the guys and they hopped in so I don't know why yours won't do it?

  8. #8
    Okay. I'll try it soon. I was thinking about that. At first it say's wait, but I always jump straight into the truck. I'll reply within the next day or two with results. Thanks.

  9. #9
    Corporal
    Join Date
    Dec 11 2006
    Location
    Melbourne, Australia
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    87
    I just tried again... the troops got into the truck, then i backed up, and somehow got stuck on a flagpole i wasn't even touching, then i turn my wheels left, and this pole appears in the middle of nowhere, COOL.

    Check it.
    http://img201.imageshack.us/img201/9587/wtfarmaog5.jpg

    Oh, and this was after their officer got stuck on the front of my truck, then i reversed and he was stuck trying to walk on the spot, so i had to get out and shoot him in the face.




  10. #10
    Master Gunnery Sergeant
    Join Date
    Sep 10 2004
    Location
    Finland
    Posts
    1,287
    Yeah I know

    This has to be the worst mission I have played of the official ArmA missions.

    I played it many times and everytime it failed. The mission failed, not me. At first the objectives of course went wrong, so did the waypoints. And I certainly don't take the blame for that. After some more tries I got the squad into my truck but really, it was impossible to make it back in time. And there really wasn't any way to drive the truck on the road any faster than I did. I was looking for shortcuts too but there really wasn't good spots to win time by going shortcuts. With a clean, fast drive to the squad, and right away fast as possible back, I was no where near finishing the mission when the time ran out.

    I came to a conclusion that I will never play this mission again.

    One thing is clear after playing this mission. Putting waypoints for a player unit must be done extremely carefully by the mission designer, or the result is missions like this. I'd rather not put waypoints for player units at all.

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