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Thread: Easy way to make tanks require full crew?

  1. #1
    Lance Corporal
    Join Date
    Oct 17 2001
    Location
    Helsinki, Finland
    Posts
    57
    Wondering if there's an easy way to "disable" tanks if all crew positions are not manned?

    This would make the tanks to work as they should, not as one man mobile-camping-platforms.

  2. #2
    you mean when we enter a vehicle and the enemy start shooting, if we get out the enemy will continue shooting the vehicle?

  3. #3
    Guess someone (not me) could write a script counting the number of crewmen onboard, then if this number is below 2 the tank speed is set to zero. Maybe you can check on the users missions section.




    CLICK:HERE FOR PLASMAN'S RETEXES and SP Mission \"Typhoon over Rahmani\"

  4. #4
    But in "Rambo III" the hero managed to drive, operate the
    armament and even ram a helicopter in a T72 all by himself
    (and while wounded)!

  5. #5
    And that was just because he nabbed one. Most of the time he managed to pull off similar things with a bow and some arrows. Or his bare hands... ***

  6. #6
    Warrant Officer ck-claw's Avatar
    Join Date
    Oct 29 2005
    Location
    On The End Of A Bottle Of Cider-Somerset - UK
    Posts
    2,272
    Lol good ol Sly!


    How Ppl Treat Me Is Their Path, How I Respond Is Mine...

  7. #7
    This belongs into ArmA:ME&S rather then A&M, moving.

    Before posting a new topic please use the search first and then make sure you're posting in the correct forum, thanks.

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