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Thread: Must every vehicle explode and burn?

  1. #21
    Master Gunnery Sergeant rundll.exe's Avatar
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    Thats has been so since OFP 1.00, but its not working out verry good. THe blast radius is way too big.
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  2. #22
    Cheers! And in the process we might also get rid of the ridicilous fact that AT-4s and RPG-7Vs can destroy MBTs. Blowing the tracks are one thing, but without Javelins or some equivalent, why even try to engage a MBT with only infantry?

    And yeah, would be nice to see some more vehicle specific damage models, like incinerated crews in the BMP if shot from behind, and simply being disabled or parts of the people in it getting hurt/killed when penetrated by AT weapons.

  3. #23
    Quote Originally Posted by (DMarkwick @ Aug. 10 2007,15:49)
    Quote Originally Posted by (plaintiff1 @ Aug. 10 2007,07:33)
    I'm not sure what game you have been playing
    We've all been playing Armed Assault.

    Quote Originally Posted by (plaintiff1 @ Aug. 10 2007,07:33)
    but all vehicles burn but only the ones with a certain ammo/fuel load explode. The strength of the explosion again is dictated by the amount of ammo and fuel.
    Where did you find this info?
    Evidently you haven't been playing ArmA if you think that every vehicle will explode 100% of the time, regardless of circumstances... or you've been playing with your eyes closed and your hands clapped over your ears.

    It's been like this since OFP, and it's still true when I play ArmA today. Play the sanitization mission, and tool around afterward destroying stuff. You'll find that none of those vehicles except the two uazs will explode. Even the Shilka won't explode.





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  4. #24
    Yep the damage system needs some serious work. I just didn't want to complain.

    Here's some stuff one dude is working on - awesome imho

    Test13 HMMWV Destruction

    Gameplay HMMWV Destruction 2<span style='color:red'>insane&#33;</span>


    Compilation of Building Destruction

    Okay, I am forum lurking lol.

  5. #25
    Mecha Stalin. I think. Made a post in Torni&#39;s M60 thread or the ACE thread about an armour damage system he discovered &#39;hidden&#39; within ArmA. There was a video demonstration.
    Quote Originally Posted by RobertJ View Post
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  6. #26
    I may sound like kind of a retard when I say this but I like ridiculously huge explosions. Hell if I made the game I&#39;d make the explosion effects twice as big
    [SF]D&#124;Pfc.JB15
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  7. #27
    Try the ArmaEffects mod. Those explosions bring a special kind of ridiculousness to ArmA&#33;

    Quote Originally Posted by [b
    Quote[/b] ]
    Mecha Stalin. I think. Made a post in Torni&#39;s M60 thread or the ACE thread about an armour damage system he discovered &#39;hidden&#39; within ArmA. There was a video demonstration.
    He sure did&#33; It was in the ACE thread in A&M

    Quote Originally Posted by [b
    Quote[/b] ]
    The current damage textures are horrible. This is especially aparrent when shooting at car tyres. Instant rust effect.
    To be fair, burnt metal does look almost exactly like that. I like the textures, I just don&#39;t like the way they are implimented. I think that fires should come first for the most part, then the burnt textures. In order for them to come in gradually, though, you&#39;d need texture blending capability and I&#39;m not sure ArmA can do that.




  8. #28
    Quote Originally Posted by (plaintiff1 @ Aug. 10 2007,21:06)
    Evidently you haven&#39;t been playing ArmA if you think that every vehicle will explode 100% of the time, regardless of circumstances... or you&#39;ve been playing with your eyes closed and your hands clapped over your ears.

    It&#39;s been like this since OFP, and it&#39;s still true when I play ArmA today. Play the sanitization mission, and tool around afterward destroying stuff. You&#39;ll find that none of those vehicles except the two uazs will explode. Even the Shilka won&#39;t explode.
    I suggest you read my first reply and stop "evidencing" me into your preconceived notions.

    Let&#39;s see, I&#39;ve been playing a different game, possibly with my hands clapped over my ears and my eyes closed...
    OR I haven&#39;t played that specific mission in your specific way.

    Simple question needs a simple answer bud, if you can&#39;t do it sarcasm free don&#39;t do it at all, I&#39;d appreciate it more.



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  9. #29
    DMarkwick & plaintiff1, keep it civil. No need to start a flame fest.




  10. #30
    Quote Originally Posted by (DMarkwick @ Aug. 11 2007,04:27)
    Quote Originally Posted by (plaintiff1 @ Aug. 10 2007,21:06)
    Evidently you haven&#39;t been playing ArmA if you think that every vehicle will explode 100% of the time, regardless of circumstances... or you&#39;ve been playing with your eyes closed and your hands clapped over your ears.

    It&#39;s been like this since OFP, and it&#39;s still true when I play ArmA today. Play the sanitization mission, and tool around afterward destroying stuff. You&#39;ll find that none of those vehicles except the two uazs will explode. Even the Shilka won&#39;t explode.
    I suggest you read my first reply and stop "evidencing" me into your preconceived notions.

    Let&#39;s see, I&#39;ve been playing a different game, possibly with my hands clapped over my ears and my eyes closed...
    OR I haven&#39;t played that specific mission in your specific way.

    Simple question needs a simple answer bud, if you can&#39;t do it sarcasm free don&#39;t do it at all, I&#39;d appreciate it more.
    I&#39;m not sure how you came out thinking I was talking to you, initially, I was replying to TOP

    Quote Originally Posted by [b
    Quote[/b] ]
    I was wondering about something, why does every vehicle have to explode? Every tank, humvee, truck, stryker, helicopter and plane explodes when reaching damage 1.
    So if that&#39;s not your belief then maybe stop replying to my statement?

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