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Thread: Must every vehicle explode and burn?

  1. #1
    I was wondering about something, why does every vehicle have to explode? Every tank, humvee, truck, stryker, helicopter and plane explodes when reaching damage 1. Wouldn't it be better if things rarely exploded, depending on ammo count and on fuel level, and then a bit less rarely burned. I'd like to see more knocked out tanks, crashed helicopters and destroyed planes, than everything blowing up and burning. I think the LibMod guys have done this the best in OFP, hats off to them. Tanks that actually look like they've been knocked out instead of being blown up at a javelin range. I can understand that being hit with a missile or bomb will blow up a tank, but sometimes I'd like to see more variety in the possible damage and destroyed effects.

    This is one thing that bugs me, that is also actually part of the flawed hitpoint system that ArmA and OFP uses, that I was hoping would be refined. In a 2003 RTS game, C&C generals, you could mod it and set it so that small arms fire would not harm a tank. And it still used a hitpoint system where things acumulated damage. That armour system was rather easly made and I think it could be implemented into ArmA without major changes to the code. The system was made so that weapons were given classes, like small arms, gattling gun class, bomb, missile, etc; each had a setting in the .ini armour code file that you could set how many percents of damage would the intendend class cause, relevant to it's setting.
    Lets say a missile causes 100 damage, and the armour code says the armour setting for missiles is 80%. The missile would case 80 damage instead of 100.

    This is a kind of system that I believe could be implemented into ArmA without major problems.

    Each ammo type could define it's own values for how much damage would it cause to each vehicle class. But then you'd have to define vehicle classes, which are already defined. Perhaps a more refined option could appear.

    That would give about 6-7 extra variables and multipliers.

    But that would create basically tanks that are no longer vunerable to small arms(you wouldn't be able to destroy a tank or an APC with an M16, a lot of mags and a lot of time). It something that I'd like to see implemented in a patch, if possible.

    I don't know if this is possible already, if it is, my bad, I haven't digged into ArmA code a lot, if not, perhaps maybe this can be implemented? Maybe with EHs?

    Also, this could be linked to the kind of damage explosions vehicles recieve, could allow for custom ones for each ammo type, a bomb could make the tank blow to smitherines, same with a javelin missile, but a sabot round could actually knock out the tank, by just putting it out of commision without blowing it up to pieces.

    I, again, don't know if this is already possible in ArmA without heavy scripting.
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  2. #2
    A damage model would be nice.

    Having the vehicle go through say 4-5 different levels of damage. At least that would offer some sort of damage detail?

  3. #3
    The current damage textures are horrible. This is especially aparrent when shooting at car tyres. Instant rust effect.
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  4. #4
    Master Gunnery Sergeant
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    Project Reality for BF2 got this right, Tank tracks get damaged etc yet the tank will remain intact.

  5. #5
    I'm in the process of changing the explosion/smoke effects for vehicles. I agree that not every vehicle needs to explode in exactly the same way from what I see in RL footage, most destroyed vehicles just have a poof of white/light grey smoke from the missile. Occasionally one might blow up due to exploding internal ordinance. Most develop a black plume of smoke after a few minutes due to burning rubber, plastics & fuel.

    I'm not doing anything about the vehicle textures though. Even though I don't like them, I already have my work cut out for me

    *edit* Bare in mind one of the big problems is that you cannot get the details of remaining fuel/ammo from a dead vehicle. I was hoping to set the black smoke relative to remaining fuel but it cannot be done after the vehicle is killed. It might be possible to put every single vehicle in an array and constantly update each vehicles ammo & fuel details but it'd be some time in the future for me to do that



    Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2

    For better future effects addons, please vote for this ticket.

  6. #6
    The question about "why does every vehicle have to explode?" can be easily answered: most of the (customers) players expect this.
    Even if you shoot/fire at a car:
    - in RL no big explosions, no burst into flames
    - in movies and action series they install "special FX" into the vehicle or they fake it later in production studios - thats entertainment!

    I think BIS will not make neither an "realistic" damage model nor variety of damaged effects. Thats up to the Mod teams...




  7. #7
    Would loooove to see an ArmA ECP config that has this type of stuff in it.

  8. #8
    Chief Warrant Officer MehMan's Avatar
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    Author of the Thread
    I hope they'll try to implenet more armour damage techniques, because adding a simple multiplier to the damage a thing does can't be that hard. But then again, I could be completely wrong. I'd just love to see bullets that don't destroy tanks. The biki says that EHs don't register if a tank has been hit with a bullet even though it adds damage.

    I'd also just like to see tanks not blow up, but rather, if there must be a fire, take on flames slowly. Again Liberation 41-45 for OFP has this done awsomely in their mod.

  9. #9
    Master Gunnery Sergeant Mr Reality's Avatar
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    The exploding of vehicles is just another reason why i rarley play Arma now. When a M113 gets hit, almost the entire squad gets killed alongside it. As it is, its totally unplayable because of this nonsense.

    Two thumbs down....
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  10. #10
    Warrant Officer Ti0n3r's Avatar
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    Quote Originally Posted by (Mr Reality @ Aug. 09 2007,19:01)
    The exploding of vehicles is just another reason why i rarley play Arma now. When a M113 gets hit, almost the entire squad gets killed alongside it. As it is, its totally unplayable because of this nonsense.

    Two thumbs down....
    Agreed. That's really retarded and makes mech squads totally useless. It was the same in OFP, but it's even worse in ArmA...
    Ok

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