Check this little freebie out.
While I have not used it in any applications so far, I can see it of being very useful for ArmA normal mapping.
http://www.crazybump.com/
Screenshot
Check this little freebie out.
While I have not used it in any applications so far, I can see it of being very useful for ArmA normal mapping.
http://www.crazybump.com/
Screenshot
We are now fully operational - that is, we are in a constant flap instead of having isolated confused situations.
D.I.L.L.I.G.A.F.: Rebel Without a Pause
hey master, what you think about my Normal mapping tutorial?![]()
nice find there klink
Any chance of your lynx appearing in arma anytime soon ?
Actually thinking about that myself. Probably the A4 Skyhawk first.Originally Posted by (ofp2 @ Aug. 08 2007,13:16)
Hurray - its the good colonel !
Good to see another of the OFP old guard,gives hope to us all.
I had some good fun with the crazybump tool ,real nice stuff.
on the subject i was walking past an inflatable toy stall on sahrani
beach and bought me an inflatable helo
(a fun pic no serious comments pls)
So when is your Zeppelin airship addon coming out?![]()
This is cool. I've generated a normal map using this cravybump tool but i'm stuck in texview now. How do i apply the normal layer i've generated to the texture? Can this be done within texview or do i need to define the normals in a config (as explained in linkersplits tutorial)? any ideas?
I wouldn't say these are great, by any means.
These are simply generic normal maps, made from B&W bump maps. Nothing special at all. I real normal map, one that actually looks good, is derived from a highpoly model.
see my tutorialOriginally Posted by (Shins @ Aug. 12 2007,17:40)
you have to configure them, since we can't apply rvmats to a model we make