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Thread: Normal Mapping

  1. #1
    Master Gunnery Sergeant
    Join Date
    Jan 7 2002
    Location
    New Zealand
    Posts
    1,088
    Check this little freebie out.
    While I have not used it in any applications so far, I can see it of being very useful for ArmA normal mapping.

    http://www.crazybump.com/
    Screenshot
    We are now fully operational - that is, we are in a constant flap instead of having isolated confused situations.

    D.I.L.L.I.G.A.F.: Rebel Without a Pause

  2. #2

  3. #3
    nice find there klink
    Any chance of your lynx appearing in arma anytime soon ?

  4. #4
    Master Gunnery Sergeant
    Join Date
    Jan 7 2002
    Location
    New Zealand
    Posts
    1,088
    Author of the Thread
    Quote Originally Posted by (ofp2 @ Aug. 08 2007,13:16)
    nice find there klink
    Any chance of your lynx appearing in arma anytime soon ***?
    Actually thinking about that myself. Probably the A4 Skyhawk first.

  5. #5
    Hurray - its the good colonel !

    Good to see another of the OFP old guard,gives hope to us all.

  6. #6
    I had some good fun with the crazybump tool ,real nice stuff.

    on the subject i was walking past an inflatable toy stall on sahrani
    beach and bought me an inflatable helo



    (a fun pic no serious comments pls)

  7. #7
    So when is your Zeppelin airship addon coming out?

  8. #8
    This is cool. I've generated a normal map using this cravybump tool but i'm stuck in texview now. How do i apply the normal layer i've generated to the texture? Can this be done within texview or do i need to define the normals in a config (as explained in linkersplits tutorial)? any ideas?

  9. #9
    I wouldn't say these are great, by any means.
    These are simply generic normal maps, made from B&W bump maps. Nothing special at all. I real normal map, one that actually looks good, is derived from a highpoly model.
    - Joshua Stubbles
    Env Artist | Last project: Forza Motorsport 4

  10. #10
    Quote Originally Posted by (Shins @ Aug. 12 2007,17:40)
    This is cool. I've generated a normal map using this cravybump tool but i'm stuck in texview now. How do i apply the normal layer i've generated to the texture? Can this be done within texview or do i need to define the normals in a config (as explained in linkersplits tutorial)? any ideas?
    see my tutorial
    you have to configure them, since we can't apply rvmats to a model we make




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