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Master Gunnery Sergeant
All your hard work is really appreciates but us mappers. Then we can get your script out to the masses. Having this feature really makes the game play more enjoyable.
Thanks
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I have updated the script.
There is a proper East version of the script now. Also PvP is available. Just use both scripts in the same mission for each side, copy the choppers and logics/ respawn markers as well.....
There is a tracking marker that tells you position and direction on way to LZ.
The closest airlift to your location will be the one that comes incase your choppers are spread out over the island.
Chopper flies in lower to LZ2 now.
Failure code in case chopper gets stuck as was reported. If the chopper hangs up it will get moving after a short time.
Radio messages come from Crossroad during MP. You can edit the messages if you like in Client_Radio script.
You must replace the choppers and logics from the mission templates in this version to update your existing missions. SEE README for details! Bottom Notes section. Either copy or merge the new templates into your missions.
*******IMPORTANT********************
IF YOU ARE MAKING EXTRA CHOPPER BASES READ THIS
You must assign the new base number in the transport arrays. So if Airlift 3 is at ebas02 you will see the arrays in TJ_INIT changed for that number.
etar03 = [3,0,0,2,0,0.......]
and if the base was 3 then that select 3 position would be 3. I have to update the readme. Otherwise the chopper wont make a proper flightplan because it will calculate from the wrong position.
Let me know how it works out for you guys!
Airlift v1.6
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Master Gunnery Sergeant
Well Done TJ, i will rework all my missions this week and release.
Thanks
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im trying to set the Airlift into a Training mission, when i go to merge the missions on Editor, and go to play i do not get the options to call the airlift, Any Ideas?
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Make sure your assigned to a group. With groupname = this in your players init. Groupname can be whatever you want. Then you have to add leader groupname in the "Playerlist" Array in TJ_Init. And also the array below with the "Grouplist" in same position.
Or use the guy from the example mission as your player if you dont have group assigned yet.
PM me if still not working.
Also make sure you have the script line in main init as in example mission.
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k, but the init file on the training is an sqf and the airlift is an sqs or vise versa
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Master Gunnery Sergeant
Well done TJ, so far just a short time testing. Couple of SMALL comments:
1. one helo is etranspt06 in West, needs to be wtranspt06
2. only 1 pilot for west, need 3 (as you know) for Turrets
like I said small stuff, the Tracking is perfect, very nice. More testing
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Hello TJ. updated the mission i like it. I dont mind only having the pilot AI as my men when they get in the Heli can be gunners makes it fun for the MP mission. I recon would be good idea to when we request pickup a smoke grenade appears on the ground where its landing, helps cover troops and just looks good anyway.
But otherwise i think its a great help for my mission.
PS did you get my PM ?
Mort.
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Hey,
I sorry for not responging to PM. I got it and Ive ben meaning to get this done for you. In th meantime Ive ben fixing 1.6 and Im almost done! There were some bugs in the release because I wasnt able to test before release! I figured you all would find them as you ran them and either work around them or use the old ver.
I have a template mission I will make for the array spawn. Its my version but you should be able to use it for your mission with regular WP in editor. BUT I will be making some scripts to controll the AI later on that you might want to use as well. Getting the spawned units registered in things like Grouplink might be an extra job. Lets coordinate on that once I get this array spawn script done. I have it working in OFP allready but its with a bunch other scripts that i have to separate out.
Ill be in contact with you about this soon.
Thanks for your patience btw.
Later
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The Airlift pickup system have undergone a MAJOR update. Thanks to vengeance1 and his diligent testing and feedback of my scripts (and some eleventh our consulting with norrin)there are many impovements and fixes in this version.
Some of the new items are:
Failure code in case pilot is sniped waiting for pickup of player. Script will exit out as if destroyed.
If chopper is grounded but not destroyed their is a check for this to handle appropro.
Markers delete as expected.
Radio messages issue was fixed.
Script is compatible with local server mode as well as Dedicated Server and of course SP.
Available for EAST and WEST
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Script is now REVIVE FRIENDLY!
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. Errors that revive brought to the surface in the script have ben addressed.
Tracking Marker is deleting properly.
Basically this is a stability update as alot of new features from the last update were bugged. It took along time to get this script into shape and any feedback or comments/ even criticism (if constructive) is welcome.
The script still supports six choppers available for pickup and up to ten group leaders can call airlift. Simply follow the instructions in the readme to add Airlift to your missions and post any questions here that are not covered in the readme.
There are important notes about multible Airlift base locations so read carefully if you want to have different bases for the choppers across the map.
Enjoy!
Airlift v 1.6.4
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