Jump to content
Sign in to follow this  
Insanatrix

Bullet penetration

Recommended Posts

Hi, im new to the modding scene of ofp and arma and im wondering if someone can tell me where the values for penetration through objects are. I'm looking to hopefully tweak it so bullets will pass through different objects and still retain a velocity that would be true to real life. I dont know if this is maybe hard coded into the game or not, but im looking to hopefully, after enough experimentation, have bullets penetrate through actual targets.

Share this post


Link to post
Share on other sites

>Penetrable material properties

Quote[/b] ]I wonder if it really working ? Did anyone see surfaces ingame penetrable from heavy weapons only?

*.bisurf materials can be found in ca\data\Penetration.

I unraped glass.bisurf for ex.

Density = 2400;

rough = 0;

dust = 0;

bulletPenetrability = 150;

soundEnviron = "Empty";

isWater = "false";

friction = 0.1;

restitution = 0.1;

impact = "default_Mat";

Does Anyone know how it all is going to be implemented ?

We can use rvmat materials now with cfgTexturetomaterial but there's no link in the configs for bisurf files.

post by bdfy in the BIKI

BIKI: ArmA: RVMAT

Suma gave us this information. We didn't find the time to

research this in detail. We like to share this information.

Hopefully its useful.

Quote[/b] ]> > 2. How do you modify penetration for an object?

You map a fire geometry component with a rvmat material which contains a link to physical

properties file, like this:

surfaceInfo="data\wood.bisurf";

the bisurf file contains value:

bulletPenetrability=150

This gives a distance which is needed to fully stop a bullet with velocity 1000 m/s

> > 3. Do different bullet types penetrate more/less? If so, what determines

> > this?

Bullet velocity only.

> > 4. Can one bullet penetrate multiple objects? What are the determining

> > factors for this?

Yes, determining factor is velocity again.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×