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Thread: Children Units

  1.   This is the last Developer post in this thread.   #11
    RTM animations exist outside of the character model (anims.pbo), and they only work properly for a character that exactly matches the same size as the bind pose from which those rtms were produced. If you scale down a character model, you will see strange results when trying to animate it with adult sized RTMs, esp in the head and hands where it would be most offset.

    The whole animation set would need to be rescaled too, which is no small task.

  2. #12
    Guest
    Quote Originally Posted by (earl @ July 20 2007,08:13)
    RTM animations exist outside of the character model (anims.pbo), and they only work properly for a character that exactly matches the same size as the bind pose from which those rtms were produced. If you scale down a character model, you will see strange results when trying to animate it with adult sized RTMs, esp in the head and hands where it would be most offset.

    The whole animation set would need to be rescaled too, which is no small task.
    Ouch! Well thats exactly what I didnt want to hear but am glad I did. Thanks Earl
    Hmmm looks like a experience

    and probally not worth the effort.

    oh well....

    back to making afghan villages...

  3. #13
    Shouldn't it be possible, assuming a deep understanding of the RTM format, to scale down the animations automatically in a batch process? As far as I am informed, the animation files basically hold information on position and orientation of all named selections of the model. It may be possible to write a script that linearly scales all the position information down, like 25% in this case. Can anyone verify this?



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  4. #14
    Quote Originally Posted by (wipman @ July 19 2007,19:07)
    made with children too that we'll have to kill.
    NeilReed101
    (FML Concept artist)

  5. #15
    forget children.. we want giants! \o/
    100x size
    just add a fist smashing on ground animation for the melee attack, and a fly swat for air units
    and make feet collide with environment.. flattening everything
    running away from one in a forest or city would look damn cool

  6. #16
    Yeah, maybe then we could reenact the ending of Serious Sam, or have an even nicer Godzilla in ArmA than there was for OFP!!
    "Why throw away your life so recklessly?"

    "That's a question you should ask yourself,..."

    "NO! It's a question you don't dare answer!"


  7. #17
    Guest
    Giants would also be good... Even better... Giant Kids with their toy soldiers on the loose

  8. #18
    I have 2 kids of my own and sometimes out of frustration in would be great to shoot m once in a while to pieces is ArmA (i have 2 adorable kids though).

    Also in horror packs it would be great to kill giant zombies and have a level end-boss or something.

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