RTM animations exist outside of the character model (anims.pbo), and they only work properly for a character that exactly matches the same size as the bind pose from which those rtms were produced. If you scale down a character model, you will see strange results when trying to animate it with adult sized RTMs, esp in the head and hands where it would be most offset.
The whole animation set would need to be rescaled too, which is no small task.
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