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Thread: Children Units

  1. #1
    Guest
    Please read the next sentance before posting....

    This thread is for disucssing the technical side to getting children units to work, the thread is not for peoples opinions regarding the moral implications of this.

    No one wants your opinion of the moral side of this.... go search for other threads which have covered this topic.
    ---------------------------------------------------------

    So I figured the best candidate for this would be the SLX people.
    I selected everything and in O2 rescaled all LODs and animations. Just one click

    Then tested it in game....

    believe it or not it almost worked for the most part. I scaled the unit down 25 percent so it fits a 9-12 year old range. Everything scaled correctly except the hands, feet and neck. The unit could run around and do all the normal things more or less.

    I suspect this has been tried before with ofp. I am not sure if it is even possible to reweight the hands and feet to keep from mutating.

    Does anyone know if this has ever been successfully accomplished?

    Im hoping to have Iraqi and african children troops when it is all finished.
    Personally I am using it for making movies.... and also will have them for the Fallujah Island and missions that take place there.

  2. #2
    Master Gunnery Sergeant Salvatore_Lee's Avatar
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    yeah it could be nice idea.
    I remember than in OFP wasnt anny children addon...erm ok, there was children(little "civilian" that can only run but there were some anim problems) in Singapore Addon pack or something like that.
    Minsc will lead with blade and boot! Boo will take care of the details. - BG 2

  3. #3
    in oxygen instead of manually scaling the model
    hit the scaling button
    in the new prompt theres a checker box to inlucde animations

  4. #4
    Guest
    That how i did it with one click...

    But I guess there is something not working with the current o2 that would translate into arma.

    Lets see with the new tools...

    to be continued...

  5. #5
    You'll have to take into account the fact children proportions are different to that of adults:

    Children have big round heads, large eyes (actually they have adult sized eyes) and short legs.

    CLICK:HERE FOR PLASMAN'S RETEXES and SP Mission \"Typhoon over Rahmani\"

  6. #6
    Guest
    Quote Originally Posted by (plasman @ July 19 2007,16:31)
    You'll have to take into account the fact children proportions are different to that of adults:

    Children have big round heads, large eyes (actually they have adult sized eyes) and short legs.
    So would it make sense to set up the unit prior to scaling uniformly down to a smaller size?

    Like if i get the head bigger while as an adult, it will end up proportionate upon scaling..... The legs however AFAIK are going to be difficult to change without something bizzare happening.

    I unfortunately am not able to animate and make RTMs which would be needed to make a child unit under the normal way of setting up a unit.....

  7. #7
    Chief Warrant Officer
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    I've worked on child units

    You would need to rerun the animations with a new link.lst

  8. #8
    It would be a great addition to atmosphere, and a greater deep to mission/campaigns, but I guess a rant against it would probably occur.

    I would myself not use any children units to go ballistic on children, but instead implement them in a realistic way, so that the mission has a deeper emotional side.

  9. #9

    Angry

    Hi, i think that if the head model changes (and must be different)
    from an adult head model, the (default and custom) face textures
    will look bad or weird, almost like aliens or the chupacabra; but yes.
    Add children to the game will add more realism to the enviroment
    and will also make possible to form guerrillas like in the real life;
    made with children too that we'll have to kill. Let's C ya

  10. #10
    Guest
    Quote Originally Posted by (BraTTy @ July 19 2007,18:30)
    I've worked on child units

    You would need to rerun the animations with a new link.lst
    What do you mean exactly by 'rerun' the animations?

    How did your project turn out?




    Quote Originally Posted by [b
    Quote[/b] ]Hi, i think that if the head model changes (and must be different)
    from an adult head model, the (default and custom) face textures
    will look bad or weird, almost like aliens or the chupacabra;
    good point... I dont want that to happen.. but i think if it is done evenly it shouldnt distort too much...




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