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Thread: Sniper Tutorial/Sniper School

  1. #1
    I've seen nice guides for Arma lately.
    I Usually play as a sniper usign m24 or M107 when i can. Today i thought about making an effort for 1 shot kills but it didnt go well, it was usually 2 shot for a kill.

    Can anyone point me some info about the M24 and M107? whats the range on each dot on teh crosshair and stuff. i thought it was 200meter increment but doesnt seem so.

    Thanks for the reply.

  2. #2
    In the earlier patches there was some logic in it, but not anymore.

  3. #3
    I recommend you place some pop-up target on known distances in the editor and get some quality time on the firing range.

  4. #4
    see user mission part of this forum for a nice sniper training mission and see addons part of this forum for great windage and sight adjustment addon that also has links to the info you require.

  5. #5
    Rifle optics with zoom does not seem logical to me as the reticule does not change it's size relative to the target, it's static and therefore values between the mil dots change when zooming.
    This effectively renders one level of magnification mil dot values completely different to another, is this realistic? Does rifle optics with zoom in real life even have variable zoom as opposed to incremental??

    I know optics on AFV's in ArmA are not correctly portrayed because they function the same as rifle optics.

  6. #6
    yeah thats what i thought. Only with addons and stuff.

    Ok then, i think i snipe as good as i the game lets me atm.
    Thanks all.

  7. #7
    Warrant Officer
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    Try the Portable Target Range by Kronzky, it`s very good for training with all kinds of weapons.
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    Buy the Games you play.
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  8. #8
    There's quite a big difference between being a good sniper and being a good long-range marksman. How to be a good sniper is a really tough question and I assume you mean the long-range marksman thing anyway.

    The M24 and the M107, exactly as BIS made them, can readily get first shot hits on man sized targets out to 800m to 1000m respectively. The Mk12Mod0 SPR is really only useful inside 500m and is best as intra-urban work.

    STEP ONE: GRAB A SHEET OF PAPER

    Yes, a sheet of paper and a pencil. Go into the editor and make yourself up a range of human targets from 200m to 1200m in 50m increments with a place for you to see them all from the prone position that's at the same elevation that they are.

    Fire up the game and look down range through the scope. Put a entry for each range showing how tall each figure is in your scope measured in mils (down to the 1/10th of a mil). Repeat for as many positions and dimensions that you want (head, vest, prone, crouched, standing, etc).

    Now you've got a way to tell how far from you any target is by comparing his height in mils to your sheet.

    For each target waste a few rounds shooting beside them until you are happy with how much hold-over or hold-under you need to hit the exact center of the guy. Note this adjustment (-0.8, +1.1, +3.4, etc) next to each range on your paper. Now you know where to aim the scope once you figure out the range to the target.

    STEP TWO: FIX THE KEYBINDINGS

    The default key for zooming on the optics is also the default key for "hold breath." This is ok if you're a M16'er but not if you're a marksman. Delete the "hold breath" keybind and change it to a key that isn't doing anything else.

    STEP THREE: PUTTING IT ALL TOGETHER

    Throw a single enemy in the editor between you and him inside your earlier 200m and 1200m. Take a prone position and do the following steps.

    1. Measure the target's height in mils
    2. Figure out the range to the target based on your 'range card'
    3. Look up what holdover (or holdunder) is needed to hit the target at that range.
    4. Place that point over the target's center of mass
    5. Hold your breath for 1-2 sec max
    6. Squeeze the trigger

    Practice ranging targets and refine your adjustment table with testing. Beware that the shots will tend to shoot a little to the right due to the weak/strong hand modeling. For long long range marksmen download and work the adjustable scope mod.

  9. #9
    I posted this on a other forum already, I took the IMG tags of so the mods wont get angry with me.

    I finally found some info about the scopes of the m24 and m107 and I tought lets share it with the rest of the guys so they can profit of it to.

    On the BIS wiki it says the m24 is zeroed on 300m(eters) so this sould be correct for that one mabey its also correct for the m107 but its zeroed higher tought it was 500m.

    The height of a man in ArmA is two metres.

    http://i41.photobucket.com/albums/e2.../rangem242.jpg
    http://i41.photobucket.com/albums/e2...n/rangem24.jpg
    http://i41.photobucket.com/albums/e2...nknown/svd.jpg

    Hope it helps anyone.
    Having problems with editing missions try the following sites:
    http://www.ofpec.com/
    http://community.bistudio.com/wiki/Main_Page

  10. #10
    Second Lieutenant
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    since there is already a functional adjustable sight system addon being made, i think this kind of teaching is needed

    hack, sence when did i start thinking ArmA turns into advance marksmanship training soft? we dont even have wind that affect ballistics in this game!
    I don't use a pump to scare somebody. I use a pump to shoot somebody.
    -Travis Haley - Magpul Dynamics - Art of the Dynamic Shotgun

    1911 mag, twinkie, twinkie, cupcake, primary weapon magazine... OH! There it is!
    -Christ Costa - Art of the Art of the Tactical Carbine 1

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