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Thread: How do you put objects on the map?

  1. #1

    Talking

    How do you put objects on map like sandbags,weapons,wrecks ect. i know it is under the unit icon and you select empty but empty isn't there?

  2. #2
    I thought we answered this?

    Right in the editor select "unit" - then either BLUFOR/OPFOR etc. Pick a soldier basically.
    Now in the editor window you will see a small box that will says "control" - Player
    This unit needs to be on the map before the other options will appear.
    Now you can select the sandbags etc.

  3. #3
    I wish they'd remove that playable unit requirement. I usually build my mission first and then I place the players. Having to start every mission with one temporary playable unit gets annoying.

  4. #4
    Warrant Officer Ti0n3r's Avatar
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    Haha wtf bid deal?
    Ok

  5. #5
    Warrant Officer ck-claw's Avatar
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    ? when building your mission,how can you check stuff-placment of things-if triggers work etc? if you dont have a playable unit down first?


    How Ppl Treat Me Is Their Path, How I Respond Is Mine...

  6. #6
    Yeah personally i always stick a flying RACs MH6 so i can fly around my mission area to see ifall objects are in place, waypoints working etc

    But to place lots of objects, u need to download an editor addon.. Search for 6th Sense.. im pretty sure Sickboy made one
    [DRS]3MRD|Pvt.Jack-UK

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    </span><table border=\"0\" align=\"center\" width=\"95%\" cellpadding=\"0\" cellspacing=\"0\"><tr><td>Quote (themaster303 @ Aug. 25 2007,09:25)</td></tr><tr><td id=\"QUOTE\">lern proper english.</td></tr></table><span =\'\'>

  7. #7
    Well, you don&#39;t -actually- need to place the player object first. It&#39;s just that the player can&#39;t be an Empty object, but unless a player is placed already it will always revert to "Control - Player" until one has been placed (and also whine about "No player present&#33;")

    To place empty objects without having a player-unit present, simple switch the control on the unit you&#39;re placing into...whatever it&#39;s called again "Not Playable" I believe, and the Empty side option will become available.

    But really, you&#39;ll prolly need that player soon enough anyway to preview stuff...

    Regards,
    Wolfrug

  8. #8

  9. #9
    Quote Originally Posted by (Wolfrug @ July 15 2007,16:02)
    Well, you don&#39;t -actually- need to place the player object first. It&#39;s just that the player can&#39;t be an Empty object, but unless a player is placed already it will always revert to "Control - Player" until one has been placed (and also whine about "No player present&#33;")

    To place empty objects without having a player-unit present, simple switch the control on the unit you&#39;re placing into...whatever it&#39;s called again "Not Playable" I believe, and the Empty side option will become available.

    But really, you&#39;ll prolly need that player soon enough anyway to preview stuff...

    Regards,
    Wolfrug
    How come I was too stupid to realize this? D:
    Thanks very much for clarifying that&#33;




  10. #10
    Quote Originally Posted by (Correction @ July 16 2007,10:17)
    Quote Originally Posted by (Wolfrug @ July 15 2007,16:02)
    Well, you don&#39;t -actually- need to place the player object first. It&#39;s just that the player can&#39;t be an Empty object, but unless a player is placed already it will always revert to "Control - Player" until one has been placed (and also whine about "No player present&#33;")

    To place empty objects without having a player-unit present, simple switch the control on the unit you&#39;re placing into...whatever it&#39;s called again "Not Playable" I believe, and the Empty side option will become available. ***

    But really, you&#39;ll prolly need that player soon enough anyway to preview stuff...

    Regards,
    Wolfrug
    How come I was too stupid to realize this? ***D:
    Thanks very much for clarifying that&#33;
    Don&#39;t worry, 95% of the people on these forums don&#39;t know this either, dispite my efforts to educate them.
    VBS2 Designer

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