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Thread: ArmA Effects

  1. #1
    Chief Warrant Officer
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    ArmA Effects mod.
    You can post feedback and suggestions here.
    Updated 24/08/2008

    Important: Read the readme please or you might not install it properly.

    You must delete the old version before installing this, it has a different file name and may conflict with the new version if it's not removed
    The old version's file name: Matt_ArmAEffects.
    Also remove the old version of the extended EH addon, which is made up of these two files:
    Extended_Init_Eventhandlers.pbo
    Extended_Fired_Eventhandlers.pbo
    A newer version is included with ArmA Effects.


    New in 1.1:
    *Sparks toned down again
    *Modified impact effects - smoke reduced and changed blood impact again
    *Missile/rocket smoke trail modified, shorter with fewer, larger particles - less performance impact now
    *Some minor tweaks

    New in 1.0:
    *Sparks toned down
    *Various dust changed by Nikita, including chopper downwash, tank cannon dust and dust kicked up by moving vehicles
    *Weapon firing smoke and dust toned down, more realistic and doesn't obscure vision.
    *Tank cannon muzzleflash changed
    *Building destruction effects optimised
    *Other minor changes


    The readme:
    Quote Originally Posted by [b
    Quote[/b] ]ArmA Effects
    Version 1.1
    By Maddmatt
    Email: maddmatth (at) hotmail (dot) com

    This mod improves ArmA's particle effects, such as explosions and fires.

    It contains many new effects, including
    * New effects for weapons and explosions.
    * Various weapon firing effects.
    * More smoke when buildings are destroyed.
    * New burning and smoke effects.
    * AT backblast effects.
    * Aircraft destroyed in the air now leave a flame/smoke trail (doesn't seem to work properly in MP).
    * Various other tweaks.

    To install:

    You must delete the old version before installing this, it has a different file name and may conflict with the new version if it's not removed

    Extract all files to start.

    1. Place the folder called "@ArmAEffects" in your ArmA directory.

    2. Inside that folder, make sure the 'addons' subfolder is there with the addons inside.
    *** The following files should be in there:
    Extended_EventHandlers.pbo, (needed for the script system to work)
    MatH_ArmAEffects.pbo. (new particle effects)
    MatH_Rain.pbo (new rain effects)
    Note that ArmA Effects and Rain work seperately. You can delete one and keep the other if you only want one.
    As well as their signature files with the *.bikey extention for multiplayer.
    There should be 6 files there in total in the addons folder

    3. Create a new shortcut file for ArmA, and in the target line add "-mod=@ArmAEffects",
    *** so it should look something like this:
    *** "C:\Program Files\Bohemia Interactive\ArmA\arma.exe" -mod=@ArmAEffects

    5. Run ArmA from that shortcut to use the mod.

    The Server keys are for servers that use signature verification and want to allow this mod. Players don't need it.

    To uninstall, simply delete the "@ArmAEffects" folder and the new shortcut.
    If you want to use this in combination with other mods, go to this link in the BIS Wiki for info on managing modfolders: http://community.bistudio.com/wiki/Modfolders


    Known issues:
    Their may be compatibility issues with certain mods that
    use their own eventhandlers which are not compatible with the Extended Eventhandler addon.
    Most mods should support it though. If they don't support it, then ask the author if they
    could update the mod to use it.
    The more mods that support the extended event handlers the better, that way we can all keep our mods compatible.

    There may be updates, keep an eye on the official BIS forum at www.flashpoint1985.com
    Topic for this mod is: http://www.flashpoint1985.com/cgi-bin....=65714;


    For more about the Extended Eventhandler addon by Solus, check the readme files which I included. Full version with examples for addon makers can be found here:
    http://www.flashpoint1985.com/cgi-bin....16;st=0

    Credits:
    Maddmatt
    DMarkwick - For the custom particle textures
    Evenlease - The A10 cannon smoke effect
    Symbiot - Original idea and concept for the rain
    MadDogX - For reworking the rain effect with a new script and texture
    Solus - For the Extended Eventhandler addons
    nikita320106 - For some changes to a few dust effects
    Thanks to the people at the ACE mod for testing and feedback.
    And thanks to any other people giving suggestions, feedback and info.

    Download Version 1.1 from one of these mirrors: ***- Updated 24/08/2008. Size: 3.86 MB
    Armed Assault Info
    Armaholic
    Assault Mission Studio
    ePrison.de
    iFile.it


    Enjoy




  2. #2
    Warrant Officer Ti0n3r's Avatar
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    Gonna check it out right away. Cheers
    Ok

  3. #3
    Master Sergeant
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    I guess the more the merrier !

    Testing ^^

    Malick

  4. #4
    Sergeant Major -Puma-'s Avatar
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    can this be used in MP??

  5. #5
    Chief Warrant Officer
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    Author of the Thread
    Quote Originally Posted by (-Puma- @ July 14 2007,16:51)
    can this be used in MP??
    Yes, it works the same way as the sound replacement mods. Although certain servers may block mods.

  6. #6
    Hey there Maddmatt I'll be sure to check this out
    Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2

    For better future effects addons, please vote for this ticket.

  7. #7
    First Sergeant Chammy's Avatar
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    Quote Originally Posted by (Maddmatt @ July 14 2007,16:55)
    Quote Originally Posted by (-Puma- @ July 14 2007,16:51)
    can this be used in MP??
    Yes, it works the same way as the sound replacement mods. Although certain servers may block mods.
    Oh yeah, thats true. Which goes in part by using mod folder when playing alone in single play missions...at least until theres a dedicated server for this mod, it sounds promising.


    As Real as Possible...and I'm not talking about a condom...

  8. #8
    The Tanks main gun effects look awesome!
    On the downside there´s quite a performance dropdown even on desert island with 8 vs 8 tanks .. i need a new pc

    REALISM! No, fuck that, FIRE THE LASER!

  9. #9
    First Sergeant Chammy's Avatar
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    I have to say, that is just amazing! That s how the grenades should be, with juuuuusssst a little bit quicker flash and then just the slow smoke dispesrsion to almost stand still. That s like ..just right.

    I did find a bug though, although, this is Beta right? The MK19 and I think the AG30 or is it 60? anyways, the flash on it is wayyyyy too big, might have over looked that. Its like this big square flash that evenlopes the Stryker almost.

    Big thumbs up!




  10. #10
    Gunnery Sergeant
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    Cool. The grenade dust plume is great. Perhaps it could be less gray, more brown\lighter. Tank muzzleflash is awesome when you're close to or in the tank. Seems to be a scale (lod? don't know how these things work) issue the further away the tank is. Appears as a very large square. Majority of my graphics settings are on low, might be why it's exaggerated on my system.

    Good work

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