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Thread: Dawn of the Yomies

  1. #1
    Master Gunnery Sergeant 5133p39's Avatar
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    Dawn of the Yomies
    An addon and multiplayer mission template for Armed Assault v1.08

    About...
    The goal is to create user-friendly template system, which can be used to create zombie based missions as easily as possible.
    It should provide a background for the mission, users should be able to create any missions they want on top of this template,
    use their own scripts, switches, triggers, whatever, without the need of thinking about how to incorporate the zombies into the mission.

    Some pictures...

    ...you can find little more at the dedicated website.

    Download
    First Beta version is available for download at the dedicated website

    More info ?
    Check the website for more information, it's all there.

    Please, post your reports about any bugs you would possibly find, or any questions, etc.
    I will add more informations, or new versions when i have them ready.
    I would also appreciate any constructive remarks about the scripts - if anyone thinks something should be done differently and better, please, post your ideas so we can make things better.


    EDIT: July 14 2007,09:04 - Fixed serious bug, sample mission and basic template are updated to version 0.2.

    EDIT: July 14 2007,02:24 - Updated the docs section at the website, so it should be easier to understand how to make spawns and few other things.

    EDIT: July 13 2007,18:36 - Added new "ToDo" section to the yomies website. It should list all features i am planning to add. Check it and tell me if there is anything missing.

    EDIT: July 12 2007,21:24 - I added a misison template to the downloads section on my website. The template is blank, empty mission, with the needed "yomies" directory, and basic mission init script. Unpack it into your new mission directory, and build your mission on top of that. Read the updated docs section "Create new mission"
    Last edited by 5133p39; Jul 6 2009 at 14:57.
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  2. #2
    Private First Class Tajgeer's Avatar
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    This addon looks... scary

    Good luck in the future

    Addon Mirror @ ArmA-Zone PL




  3. #3
    Quote Originally Posted by (Tajgeer @ July 12 2007,11:45)
    This addon looks... scary

    Good luck in the future

    ArmA-Zone PL Mirror (addon + template)
    Not trying to be smart here but you are aware of some forum rules?
    http://www.flashpoint1985.com/cgi-bin....t=56788




    Nice work, we have enjoyed some other zombie missions before so this can only be some great fun

  4. #4
    Lance Corporal
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    Thumbs up

    Nice job man! They really look "cool"!

  5. #5
    Master Gunnery Sergeant 5133p39's Avatar
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    Quote Originally Posted by (BenceRAP @ July 12 2007,15:11)
    Nice job man! They really look "cool"!
    Thanks :-) but i am not responsible for their "look" - if you meant it that way - because they are still using the original BIS undead textures.

    Benxcore is making a set of zombie faces, which are looking very good, but they aren't part of this addon yet - i am waiting until he tells me that it's 100% done and that i can put them in there.


    btw. everyone: I am curious, if anyone tried the sample mission, please tell me how far you get, how did you played it, what have you done, and how you get killed, or whether you made it and eventually saved some survivors, etc. Please, please, tell me

  6. #6
    nice work, look forward to the new textures
    btw i remeber the yommies from ofp , even before the infamous scott's zombie mod and the farmland mod /horror packs, are they any relation?



    NeilReed101
    (FML Concept artist)

  7. #7
    Master Gunnery Sergeant 5133p39's Avatar
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    Quote Originally Posted by (NeilReed101 @ July 12 2007,16:06)
    nice work, look forward to the new textures
    Well, you wouldn't be if you knew how gross they are ;-))) i mean really gross, yuuuck, ugly bad zombies!

    Quote Originally Posted by (NeilReed101 @ July 12 2007,16:06)
    btw i remeber the yommies from ofp , even before the infamous scott's zombie mod and the farmland mod /horror packs, are they any relation?
    Yes, they are related a little...
    First thing which connects them is the name - Yomies,
    then the second thing is that its me again - Mors a.k.a. 5133p39,
    and the third thing is that they too were made with lots of love and care :-)
    But other than that, they have not much in common.
    The new ArmA yomies were written from scratch, so there shouldn't be even much similarity in the used scripts.

  8. #8
    great mod... its great that zombie mods got to arma so quickly...

    I'm trying to make some missions using the tempalte, it all works fine exept two thigns, first, I got a objective complete message in the corner all the time, second the time and weather is always the same, how do I change that?

  9. #9
    Very well done i really appreciate the effort you have shown making this, using and making .FSM's is pretty much the best way to have zombies to dramatically reduce lag, i really do like this addon, alot of potential!

    Zombies are meant to make sounds right? they are not doing it in multiplayer missions which makes it hard (harder then it allready is ), maybe that should be looked into next.

    Is there a possibility aswell that you will implement an infection variable to infect ppl who come in contact. This variable could be turned on or off with a true or false but would be awsome.

    Keep up the good work mate, youll hopefully be seeing some missions released by me with this addon

  10. #10
    Master Gunnery Sergeant 5133p39's Avatar
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    Quote Originally Posted by (agamoth @ July 12 2007,17:04)
    I'm trying to make some missions using the tempalte, it all works fine exept two thigns, first, I got a objective complete message in the corner all the time, second the time and weather is always the same, how do I change that?
    I think there has been a little misunderstanding - what i call the <span style='color:red'>"mission template"</span> is nothing more than those scripts in the <span style='color:red'>"&#92;yomies&#92;"</span> directory.
    But judging by your problems with the time and weather, and objectives, i would say that you opened the <span style='color:red'>"sample mission"</span>.
    The only prurpose of the sample mission is to give the idea how things are done, and more importantly to TEST the zombie scripts in the MP environment (if anyone is up for the task).


    If you want to make your own mission, forget the whole sample mission, maybe it is too messy - it&#39;s not worth of the problems.
    Just open the editor, and start making your own mission - do whatever you want, like if you were creating any other ordinary mission - but before that do these things to add the zombies:


    1. copy the whole "yomies" directory from the sample mission into your new mission directory.

    2. Create a mission init script - preferably SQF script - and put the following at the start:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">param1 = 600; // this will set the view distance to 600 meters.
    _initYomies = execVM &#34;yomies&#92;init.sqf&#34;; // run the yomie package initialization scripts
    waitUntil {scriptDone _initYomies};[/QUOTE]
    3. Create markers to define zombie spawn areas (you can read how in the docs section on the website)

    ...that&#39;s all.

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