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Thread: Smoke Effects: Collapsing buildings

  1. #1
    For me, the default ArmA building collapse effects are rather weedy. (I generally think all ArmA smoke is weedy ) so here is the first part of my solution:
    DM Smoke Effects building collapse.

    It's a config, so make an @DM folder & pop it in there, do the shortcut thing. Basically the config makes the building collapse effects ten times bigger, and last ten times longer. The difference is quite stunning, and that's without touching any of the particles. It (or an improved version of it) will eventually become part of the general DMSmokeEffects addon.
    Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2

    For better future effects addons, please vote for this ticket.

  2. #2
    Master Sergeant
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    Ok, I've tested this and it works all right.

    The longer effect is nice. When pounding the small town on Rahmadi with artillery, all buildings collapsed and the whole island was covered in dust...

    I'd like to see a lot more debris flying around as well as a slower collapse. Do you think it's possible ? Anyway, good job !

    Malick

  3. #3
    Captain DMarkwick's Avatar
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    Quote Originally Posted by (Malick @ July 12 2007,00:33)
    Ok, I've tested this and it works all right.

    The longer effect is nice. When pounding the small town on Rahmadi with artillery, all buildings collapsed and the whole island was covered in dust...

    I'd like to see a lot more debris flying around as well as a slower collapse. Do you think it's possible ? Anyway, good job !

    Malick
    A slower collapse was one of the things I wanted to do, particularly for the larger buildings, but I found that the bigger smoke totally obscures it anyways. I'd still like to do it, but it's way down on the list.

    More debris might be suggested by changing the particle textures, but I'd be reluctant to actually add more/new particles. Eventually I'd like to change all 4 of the current default particle effects per collapse to my own textures.

  4. #4
    Captain DMarkwick's Avatar
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    YouTube video. Before & after samples.

  5. #5
    Master Gunnery Sergeant Kroky's Avatar
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    I like the bigger more lasting smoke. But I suggest you make it more white/grey, since these are building and not vehicles with fuel, oil or diesel. IMO the smoke is too dark (black).

  6. #6
    Looks great downloading now.
    -StryDa-

  7. #7
    Captain DMarkwick's Avatar
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    Quote Originally Posted by (Kroky @ July 12 2007,21:29)
    I like the bigger more lasting smoke. But I suggest you make it more white/grey, since these are building and not vehicles with fuel, oil or diesel. IMO the smoke is too dark (black).
    I haven't touched the particles' look at all, other than size that's how they are by default, as BIS coded them.

    I'd like them to be dust-grey, that shouldn't be too hard to do. I'd also like to replace them with my own textures, animated natch

  8. #8
    Warrant Officer ck-claw's Avatar
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    Watching the vid-a deff improvement!


    How Ppl Treat Me Is Their Path, How I Respond Is Mine...

  9. #9
    First Sergeant Chammy's Avatar
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    oh thats just beutifull!


    As Real as Possible...and I'm not talking about a condom...

  10. #10
    Very nice. A great improvement over default.

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