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Thread: a-10 feels weird

  1. #71
    The lack of thrust I can kind of deal with. Mostly the planes just need to keep better speed in shallow turns. That, and the throttle needs to actually be a throttle.

    The thing that gets me is the utter lack of rudder authority on all aircraft. The rudder is a primary flight control, every bit as important as the elevator and ailerons, and it is the main control used for fine-tuning gun aim. To have no rudder control above 100 mph is ridiculous. It takes me five miles just to aim the gun five degrees to the left. It's really like there's an auto-rudder effect that overrides my inputs, since I can clearly see the rudder move in turns.

    The gun dispersion is too high, but that's easily fixed. It's listed at 15 mils in the data files. The gun should put 80% of rounds within a 5 mil circle in real life. "Dispersion = 0.006250" seems about right, since I really doubt ArmA uses a normal distribution for dispersion. (The number in the config is just in radians. It works exactly as you'd expect for vehicle weapons, but small arms seem to have half the dispersion listed in the config--or maybe I'm just imagining it.)

  2. #72
    Quote Originally Posted by (NonWonderDog @ July 23 2007,15:18)
    The thing that gets me is the utter lack of rudder authority on all aircraft. ***The rudder is a primary flight control, every bit as important as the elevator and ailerons, and it is the main control used for fine-tuning gun aim. ***To have no rudder control above 100 mph is ridiculous. ***It takes me five miles just to aim the gun five degrees to the left. ***It's really like there's an auto-rudder effect that overrides my inputs, since I can clearly see the rudder move in turns. ***
    Hey Mate, i stuck this up in the bugtracker - i think it's exactly what you're talking about.

    Lack of constant, authorative rudder control on all aircraft (mainly fixed wing)
    OFPEC - The Editing Center: For new missions, and finding out more about mission making for OFP:R, ArmA and ArmAII!

  3. #73
    Would you mind to bring up the throttle also in bugtracker?
    \"Det är bara att placera den ena foten framför den andra och upprepa det tills man har kommit fram\"
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  4. #74
    The flight model issues aside, i was doing a little more flying in the a10, and theres ways to use it properly. It's not so bad that thing thing drops out of the sky. If your stalling out while flying this model, you'd do just as bad with the real thing.

    The limitations are just a bit different. If the AoA guage worked that would help alot, but it doesnt. So just be carefull of your flight path. Dont try to turn violently onto your targets. Pass over them and get a visual ID, then roll into them.

    If anyone isnt fimiliar with a good "roll in" I'm sure me, or one of the other guys could make a video. It works really well with the crappy flight model. lol

  5. #75
    Absolutely agree with most statements.. The A-10 seems drawn to the ground like i have said on several occasions as is it's attached to a giant magnet and the ground is the opposing magnet..

    if you don't get the A-10 to about 300 mph before trying to turn it you go down.. if you don't keep the nose up at all times, you go down..

    It could really use a fix.. big time.. It's not accurate at all.. to low of an idle speed maybe.. no thrust... definitely needs a fix though..

    Air combat for ps2 had it right I think..




  6. #76
    Hmm. Just my two cents... I am pilot so i at least have a little sense of how aerodynamics work (certainly no expert), but ArmA fixed-winged aircraft definitely don't feel like they are flying. You have to play the game "physics"; not actually fly the aircraft. It's as if you're not working with lift, thrust, weight, and drag, but a weird mixture of X,Y, and Z and speed up/slow down.

    There are plenty of other quirks that I have a hard time putting in to words (like how the angle of attack of the wing doesn't affect lift as it should), and I'd rather get back to the subject.

    My stance would be that the A10's (and both SU's) are not necessarily underpowered (they are a bit) but rather too heavy and do not produce enough lift. The aircraft should climb without having to be at the high speeds the game engine requires. It's miserable to be at full power and seeing the VSI frozen at a big fat goose egg. I hope they will be fixed like the harrier (satisfactorily) was (mostly).

    That being said, it seems a lot of people are having issues with the A10 specifically because they are not used to being able to turn the aircraft fast enough to stall it. It's not as easy to do in the Av-8. No complaints here about having it stall with a sharp turn, but there still is a lack of lift thats contributing to it too much... which turns into a sink rate thats irrecoverable. (Try it out- fly straight at full power, bank, pull up and watch your VSI go flat or down... )

    What really irks me was that they didn't bring the Frogfoot in simultaneously with the A10... but that's another subject...[B]




  7. #77
    Heres just another hint for you guys that are having trouble. Theres no reason ever to let off the throttle. Unless your landing keep that pedal buried, so to speak.

  8. #78
    Quote Originally Posted by (andersson @ July 23 2007,14:13)
    Would you mind to bring up the throttle also in bugtracker?
    it's already been reported and tracked for some time:

    http://bugs.armed-assault.net/view.php?id=2507

  9. #79
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    Look what i found

    http://www.codeonemagazine.com/archive...._04.jpg

    this is the new cockpit layout of an A-10C, i wonder if the one used in ArmA is the A-10B model through
    I don't use a pump to scare somebody. I use a pump to shoot somebody.
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