somebloke if you don't have anything constructive to add, then don't post.Originally Posted by (somebloke @ July 06 2007,22:20)
somebloke if you don't have anything constructive to add, then don't post.Originally Posted by (somebloke @ July 06 2007,22:20)
Editing/Modding/Scripting question? Head on over to OFPEC
alright i'm working on a more worn version with some chipped and worn off paint, will post it up later tonight or tommorow.
heh btw monty why are you wearing a heavy coat in the middle of the desert![]()
Yes, all of Iraq is not a desert like alot of people think. I saw snow when I was there. It gets really cold and rainy in the winter. If you need anymore pics, give me a hollar and I'll see what I can dig up.Originally Posted by (thepiespy @ July 06 2007,18:44)
Little advice and if not mistaken, one of the 'features' of krylon (afaik the most used camo paint) is that it has a matte or not reflection surface, so when looking at your first attempt i would suggest to tune down the specular maps...
OFFT:
Nice to see you got yourself a BAS2 sign monty. Keep it safe...
EDIT: overlooked that second camo pic, that one looks much better. For some good realistic paint jobs, check out the PSD kit that SASR Sabre made. Hm, i think he edited his upload link as it doesn't show anymore in SJBs topic. If needed, PM me and i can host it for you (if SASR Sabre still wants it public availible). But bussy atm, won't have time untill tonight.
thepiespy, please do not post pics > 100kb.![]()
Hi, texture or retexture in CS kind of textures is much more easy
than do it in the current ArmA kind of textures. Was much more easy
do my M4's for the OFP than do the same for the ArmA, overall because
we haven't a 3D tool where check how the texture progresses; so
is not that easy to do now for the ArmA, also the different sizes of
the weapons parts putted all together in the same texture, this makes
that do any kind of pattern over the weapons be much more hard
than with the CS kind of textures, texture "my" M4's pack was very
easy, and add effects, lights, shadows, patterns etc etc. But good
there, those 1St M4's look good, the 2Nd ones... ain't like that too
orange/brown tone, but they still look good. Let's C ya
yeah i was also thinking the same thing, although i have to idea how to reduce the specular/bump maps ):Originally Posted by (DaSquade @ July 07 2007,13:50)
Alright well i've been busy, but haven't gotten time to post in awhile because of summer-school and such. Anyways, i think it just about done, right now i think i've found a good amount of paint that is worn off. some changes since last update;
-Three Colors in the camo
-Edited the wearing of the paint
-Darkened the metal
-Magazines are now black instead of gray
-Silencer and Aimpoint have small edits as well
http://i2.photobucket.com/albums....1st.jpg
http://i2.photobucket.com/albums....ail.jpg
http://i2.photobucket.com/albums....ear.jpg
So tell me what you guys think. Ready for release? When i do i will also include the darker one in the 1st post of this thread too.
and last but not least, a little preview on what i'm working on next;
http://i2.photobucket.com/albums....ev1.jpg
http://i2.photobucket.com/albums....ev3.jpg
nice busted up camo on the gun. Is it ready for release?