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Balschoiw

wav2lip obstacles

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Finalizing a mission I started adding custom sounds for dialogues and ambience.

Once I had the .wav files in 16bit 44khz mono ready I pulled them

over the wav2lip and it created a lip - file with the corresponding name. I converted the .wav file to .ogg and moved it to my missionfolder along with the .lip file

Made the entries in description.ext:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class CfgSounds

{

sounds[] = {};

class dialog1

{

name = "dialog1";

sound[] = {"dialog1.ogg", db+0.2, 1.0};

titles[] =

{

0,

};

};

...

When using <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">eng2 say "dialog1"

the sound played from the unit but his lips did not move at all.

Where can the error be ?

Thx for your input.

Sidenote: Arma still has problems with soundfiles that are shorter than 3 seconds as it seems. Had to insert some silence in one sample to make it work with Arma.

Edit:

Solved by creating subfolder for voicecoms. I say it´s magic smile_o.gif

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Aww too late to help smile_o.gif

Hey dude, check your inbox, you got a PM biggrin_o.gif

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