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Thread: Trees & Bushes >:(

  1. #1

    Thumbs down

    EDIT: PROBLEM SOLVED!

    Lowering "sceneComplexity" in arma profile, even down to 0!


    2 Pictures tell more than thousand words:


    ....





    ArmA 1.08
    WinXP Pro Sp2

    Athlon X2 4200+
    2048mb 800mhz DDR2
    GF 7900 GT 256mb with 162.15 Forceware beta drivers

    Most of the time i can run the game with nice 35-45 fps with most settings maxed out, but every time i try to aim someone near a tree or bush, its unplayable, most times under 15 fps, no matter how low i put most settings those bushes and trees cause huge grief...

    Same thing with dry sahralite island trees, no luck there either.

    Only thing that seems to help me with the issue is putting Shading level from low to very low, wich i cant do as it turns all ground textures that are further than 10 meters to a solid color wich looks very awful!

    Something wrong here or should i start looking for way to replace all default bushes and trees with old OFP ones somehow? :/

    Id prefer resistances trees over the hilarious ground texture that "very low" shading detail forces me to use :S


    Looking at very beautiful models these soldiers tanks etc have with no problems, then turn around and zoom in to see umm... normal looking tree or bush, wich for some magical reason eats my FPS down by half really causes some alt+f4 when players camp under those on purpose as they know i cant aim at them




  2. #2
    Sergeant Major -Puma-'s Avatar
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    set render frames ahead to 0 in nvidia control panel, this helps the lag when scoped.

  3. #3
    Quote Originally Posted by (-Puma- @ June 30 2007,10:50)
    set render frames ahead to 0 in nvidia control panel, this helps the lag when scoped.
    Id like to try this, but new versions of nvidia panel dont allow changing to classic view and i cant find the option in the new panel.

    Is there a config file somewhere, maybe i could enter it manually there?

  4. #4
    Chief Warrant Officer
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    Jan 17 2004
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    Auckland, New Zealand
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    Quote Originally Posted by (Grodin @ June 30 2007,12:48)
    Quote Originally Posted by (-Puma- @ June 30 2007,10:50)
    set render frames ahead to 0 in nvidia control panel, this helps the lag when scoped.
    Id like to try this, but new versions of nvidia panel dont allow changing to classic view and i cant find the option in the new panel.

    Is there a config file somewhere, maybe i could enter it manually there?
    There is a program called Rivatuner which will allow you to set it. You can get it here.

    You may find other useful features with this program too.

  5. #5
    I have got the same thing on my ATI card (sapphire x1900xt) and only solution which i know is turn off shadows.

  6. #6
    I changed "PreRender : 3" to 0, still no help







  7. #7
    Quote Originally Posted by (Rainbow @ June 30 2007,14:00)
    I have got the same thing on my ATI card (sapphire x1900xt) and only solution which i know is turn off shadows.
    My shadows are already off, not much help here either!

    Any way to replace the tree and bush models with something thats 10 times less resource hungry?

  8. #8
    Try these things:
    1:Install the 160.03 nVidia drivers
    2:Turn Anistropic Filtering to "Very High"
    3:Turn Antialiasing to "Disabled"
    4:Turn object detail to "Normal" or "Low"

    Hope it helps,good luck
    A proud member of the Bohemia Interactive Studio Community

    Green Like the Grass

  9. #9
    As mentioned somewhere else, having a separate slider for the tree shaders and other shaders would fix this.

  10. #10
    Try to setting lower Shaders (it also should help) and terrain details.

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