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Thread: Make it a MMOFPS

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  1. #1
    yes MMO *** ***craft vehicles... *** gain rank ... user made land areas that can be added to the mmorpg...

    flame away! lol




  2. #2
    the crafting/experience/rank part no.

    But hundreds/thousands of players interacting and affecting the outcome of a virtual war yes.

    However, I think it'll be limited to the dozens as far as player count goes online.

  3. #3
    Promlem with this is that a MMOFPS requires a lot of developer maintainence and additions over time which limits the scope for more advanced different game. That said it is a nice idea, WWIIOL got it right to a certain extent, althought balance between sides is always going to be hard as in real life sides are rarely balenced.




  4. #4
    Well I think trying to make it like a WoW, Silkroad, Guild Wars or any other so called massive persistent worlds would make the OFP experience just a clone of the basic character handling of the other MMORPG games (point and click thing) except for EVE online witch is IMO a great game design in the way you control your own ship... (again point and click thing)

    But to use it for fantasy characters as it is now or OFP ?? No thanks... you've got to understand that the way MMO's are controlled similar to some RTS (point and click thing) games in witch you point and click to move or attack.

    The reason is it used in MMORPG's is simple enough for the low bandwidth required to control your actions witch permits all those players to be virtually active in the same server in witch the server only gets a limited input from the players instead of constant input such as the "W", "S", "A", "D" plus Camera movement and some more stuff in games such as OFP. COD, BF2 and others (flight sims. etc.)

    There are others MMO's witch you have real time movement control, such as Guild Wars, But tell me this, when did you see the 500 or 1000 player on your screen, Hmmm ? if you look at the requirement for example Ragnarok with 200 players (15-20 Kbits for each player "Up/Down" plus overhead) = 4000 Kbits or more connection at the server side to handle the inputs at a given time if all players were interacting in the game.

    Now take OFP, if our rigs could handle 200 players, plus vehicles, plus Scripts and some other stuff, with the server also capable of it, and a client side connection minimum of 38-70 Kbit! Hmm lets see 200*70 Kbits = 14000 Kbits at server side,,, so it's a simple example of why the MMO games permit so many players logged in without the apparent effects of lag well most of the time and of course super duper server clusters.

    I'm not an IT guru but its simple math right. all values are hypothetical of course.

    But this is by no means the end of the road for a Massive Persistent On Line Campaign Driven OFP !! no sir... there is a way to do it. I would like to hear your comments ... actually its pretty simple.
    Hint: I don't need to see 100's of troops at a given time...



    \"If there is something good to say about a person by all means say it, if not it is better to keep your mouth shut\"
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    Imagination is the force around your Hardware,
    use the force Luke . . . \"

    Me

  5. #5
    Master Gunnery Sergeant spoock's Avatar
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    little MMO is Evolution in ArmA , but I would like similar style from BIS in GAME2, but bigger (more dynamic missions, far-thinking AI commander and others)

  6. #6
    That said mxbean just look at WWIIOL or Planetside.

  7. #7
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    Forget multiplayer. Focus on the AI, focus on SP.. Good MP will follow suite..

  8. #8
    Well I've played Battleground Europe (WWIIOL) and think it's a cool game, the sound engine and physics are high quality, the vehicle hit points, the models great, but... it's no OFP/ArmA in this respect:

    ...No AI To Assist You...(ride with you into battle) except for the fixed ones in the cities, yes you could team up with some other guys but normally for infantry for example they are pretty far apart in my experience anyway, no unit "Cohesion" witch is normal in multiplayer games where people seldom play as team only interested in the individual points and ranks..."like me " but that’s how we are right, take the case of mini-battlefield. I know there are some that play as a team, don't get me wrong, just a simple point, CTI is more team dependant I think.

    MMO games what does it mean? 100's, 1000's, zillions of players? for OFP or ARMA I personally would settle for company size battles in a given map per side, 200-300 player-AI-Civs total, including vehicles, if possible. (more like 20 vs. 20 human players or more if posibl and the rest being AI's).

    The only time I’ve seen the so called 1000-3000 or more players online is in a game listing, yeah when a was flying a mission in WWIIOL city by city I could see in my side anyway, 20 here, 50 there, 5 tanks heading toward a city and so on...witch is a progressive render of players when you are near them, may be there where 1000's but I didn’t last long for the total count.

    WWIIOL it's a cool game but no "AI" ..... AI is the main reason I play OFP/ArmA, they are there when your human teammates are in a different time zone or are busy, they don’t get tired and they will obey your order no matter how "smart" it is “When I was playing WWIIOL, I missed something in the huge map... my AI’s …"

    Here's an example of a game witch has the 1000's of players connected (I said connected not all on the same World or Gamebox witch is the thing your in while you play, of course there other games like WoW witch you travel the world and come up with 100's of players but they are not all rendered in your view until your close to them, called progressive rendering.
    Back to the example....

    In EVE for example witch is cool if your into that, you log in to the main server witch is the main session, once your there you travel from solar system to solar system via jump gates (hmmm looks like "logout/login") in a virtual galaxy divided into solar systems witch we will call "sub-sessions" this design permits and supports the 1000's of players at any given time, they are just not in your same aahhh,,, “sub-session” or "game box" but you actually move (warp) from "game box" to "game box" in a big-ass global server with a bunch of mini servers (virtual or not) under it... so you actually coexist with about with some 100 or more player in the same game box, probably a lot more , but hey it's all connected right. (the keyword is connected)...

    So does OFP/ArmA support this Hmmm..

    My suggestion:

    Not in the Kernel level (BIS property), no JIP (except ArmA), but yes It can be made to "simulate" a huge multi-session (maps) battle with global strategy reports and orders like WWIIOL !!! or better actually this is “BIS Architecture remember your PBO’s the limit” …. How ? simple in concept... ONE WORD ... Kegetys "FWATCH" "ok that's 2 words",,, with it there is no reason that different game sessions cannot be linked, the outcome of battles will in effect influence the other it does not have to be in real time but it can be... example: Island X "We've captured the airbase expect lots of CAS support on other Islands (server X updates server Y with "FWATCH") either real time or in a sort of game turn on a global scale, hey just like a football game “soccer for the Gringos” the teams do not all play at the same time in the same field or do they?.

    On your other point Connors, Planetside... have not played it but I think and EVE-BF2142 mix ... But plz correct me if I'm wrong "...NO AI..." or yes

    BIS guys...!! It CAN be made into a MMPOMRPG "Massive Multiplayer Persistent Online Military RPG"!!! or whatever you want to call it. (Without the point and click limitation) all events important to the war effort, commerce and other factors connected.

    Well with all those words said thanks goes out to all who don't limit themselves to what's shown, but who seek and create new paths to extend an excellent game-simulator that can be made to whatever you want it to be. (well almost). Ok I'm done...

    PS

    Spoock you said:

    "little MMO"... why ??

    (another suggestion ambitious at that... but cool and related to this topic)

    It could be bigger and far reaching...

    ..Oh yeah about the size of the world in WWIIOL... (witch is about 100's of times bigger than Nogova) think about this: is it really bigger than OFP/ArmA? it is irrelevant actually there is no reason the 256/512 cell size (12.8Km./25.6Km.) in the BIS games will limit you to move only 12.8 Km or 25.6Km ("only" is an under statment ).

    You could actually have a map the size of 128 Km. or 256 Km. with same cell size... or ten times as big ... how? look at WWIIOL, the flatness of the world, the simple looking mountain peaks, ring any bells ?? make the OFP/ArmA units 1/10th their regular size, including basic vegetation, flat terrain great 'frame rate' and again you will get in theory, 10 times the regular View Distances.

    Imagine that, instead of regular MP 1200 meters how about 12000 meters with that little trick if it can be made to work... and small mountain objects to simulate the rolling hills or something. You can guide your TOW, Milan, Spandrel (AT-5) or whatever to go to it's 15 sec. flight time (OFP limit) out to a range of Ahhh. 3500-4000 meters? or how bout, Long Range Tank Gunnery (Grrrr) and of course long range Tank Busting with your little Choppas... I Think It's Scary if not cool. No more Mr. solo Rambo I got my 2 Abraham's and I'll just bust through huh ?... again If in theory it can be made to work.

    Hey look at Falcon 4, Lock On and others... they seem to fly fast... But as Einstein put it "It's all relative to the position and speed (size too) of the observer etc." and if done, now we will finelly run out of fuel and fly really high and be able to see our tiny target without exposing much to the AAA.

    If add-on makers can make player controlled chickens, there is no reason they can't make hand grenade size Units, and binocular size Hummers, or on the other side of the coin Godzilla size General Guba ... Ok I got carried away but blame OFP for that Hey there could be some special Islands for the above examples just to make the missions more multi-capable Air Strikes and what not. All this with your friendly and not so friendly AI to keep you company. Talk about "Fantastic Voyage" well that was way smaller and inside of the veins of an old dude.

    I realize this is a major feat but it would work great in Air and Sea Battle where distances make the strategy better (challenging) … those dudes pushing for smaller cell size well I don’t know, more polys to process?, it may be limited to a game box like BF2 to small for a cool transition from theater to theater.
    battle theater that is!!!

    Quote : “You are limited by your imagination, not your hardware”
    by me

    Sorry for all those opinions I got more to say but that’s it for now… I think these are doable suggestions without wishing for a Magic BIS Ferry to do it all for Us… I realize they are working hard to satisfy the most demanding requests, thanks goes out to you BIS and the people who build on OFP/ArmA.




  9. #9
    I'd love to see an OFP/ArmA style MMO, however it would be more like WWIIOL in nature (which I'm still playing after 3 years or so).

    You have 2-3 islands, one with a lush environment, one that is arid, and one that is tropical or tundra like.

    The lush environment would have features from several parts of the world, it would have rolling hills like in Missouri (USA), it would have farms with hedgerows like Normandy, it would have mountains like the Alps (Switzerland), it'd have rivers and creeks, vast forests like the Ardennes and overgrown forests like parts of the US. The towns would be European/American like w/o large highways/interstates.

    The arid environment would have cities like Iran/Iraq, as well as hilly areas like Israel. It would also have mountains like Afghanistan. However the arid island, would have mini islands between the others, especially the lush island, that resemble areas like Spain, Italy, Tunisia, etc... Fertile areas would only be near lakes/seas and rivers.

  10. #10
    Dude no just no. OFP, ArmA they are a game but a game that modified by the community ! If it was massacred into a MMO that experience of the community would be destroyed

    Mods would disappear
    Our Favourite maps would die off aswell ( CTI/CTF/Roleplay/DM/TDM would all die off )


    Hell no that shouldnt happen

    Its a military Simulation, but a game version at that, for people to buy and enjoy to make missions to play missions, to make addons/mods/sounds/faces anything you can think of !

    Its Modfied !



    My last say on this is ! NO, please BI dont take all thats good from OFP/ArmA And turn it into a WoW or Huxley game.

    Just my say in this suggestion

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