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Thread: TrueView v1.0

  1. #1

    Thumbs up

    The videos below pretty much explain everything. Even though I only show certain weapons and vehicles, the changes apply to everything except....

    - Optic / Scoped Weapons (I left the default BIS values for those)
    - Shilka / Vulcan (can’t see past 90 degrees because the back isn’t rendered)




    <span style='font-size:12pt;line-height:100%'>*VIDEOS*</span> (I made these videos for people with A.D.D. that don’t want to read words or try the mod out, but it turns out that this is a very effective way to showcase this mod to anybody. Make sure you watch both videos in full (You can spare 10 minutes, can’t you?). There is also a tiny bit of plane action in the second video for you A.D.D.’ers out there.

    Quote Originally Posted by [b
    Quote[/b] ]

    <span style='font-size:12pt;line-height:100%'>Part 1 – TrueView Features</span>

    *PLEASE download the High Quality versions (They are ONLY 30-40mb). After watching these videos on YouTube, YouTube offically sucks. The quality is horrible.

    - High Quality Download
    - Low Quality Stream



    <span style='font-size:12pt;line-height:100%'>Part 2 – TrueView InAction</span>

    - High Quality Download
    - Low Quality Stream



    <span style='font-size:12pt;line-height:100%'>*DOWNLOAD LINKS*</span>

    Quote Originally Posted by [b
    Quote[/b] ]

    The download is only 547kb


    - @Armed Assault Zone

    - LINK 1

    - LINK 2


    <span style='font-size:12pt;line-height:100%'>*TrueView v1.0 ReadMe*</span>

    Quote Originally Posted by [b
    Quote[/b] ]
    --------------------------------------------------------------
    ///// TrueView v1.0 &#92;&#92;&#92;&#92;&#92;
    --------------------------------------------------------------

    Armed Assault Modification


    FEATURES
    -----------

    - New Responsive, Smooth, & Consistent FOV / Zoom Settings.

    - Realistic Head Movement Freedom.

    - Unlocked Gunner Views and TurnOut Views.



    REQUIREMENTS
    ------------

    Armed Assault: Version 1.08

    ***I cannot gaurantee it will work on an older version then 1.08***



    INSTALLATION
    ------------

    1) Drag / copy / extract the folder "@TrueView" to your ArmA directory
    (ex. C:Program Files &#92; ArmA)

    *2) Create a shortcut for the ArmA executable with the following command line: -mod=@TrueView

    *OR

    *3) Download Kegety&#39;s Launcher v1.11 and just add the folder name "@TrueView" to "Options > Mods > Mod Directory Name". Then save and check the box to enable the mod on the right hand side.
    ( http://www.kegetys.net/dl.php/armalauncher111.zip )

    4) Wallah, your done, now go play&#33;



    CREDITS
    --------------

    Thanks to Bunks and Chris for beta testing.



    LICENSE
    --------------

    You are free to distribute TrueView as long as it is the original and unmodified.

    Do not modify and distribute TrueView mod or parts of TrueView mod without my permission.

    You can reach me at the BIS forums (rg7621)
    http://www.flashpoint1985.com/cgi-bi.../ikonboard.cgi


    LAST WORDS
    -------------
    I hope you enjoy these changes as much as I do&#33;

    ©2007 Rg


    TrueMods @ Dev-Heaven.net || TrueMods @ BIStudio.com

  2. #2
    Hmm, nice small, subtle but effective change.
    Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2

    For better future effects addons, please vote for this ticket.

  3. #3
    i like this already&#33;&#33;

    thanks and good luck with future work&#33;&#33;&#33;




    edit: I downloaded and i must say i loved what i experienced so far. Also think its alittle incomplete, but its only the version 1.0.

    i have a suggestion:
    in normal view you can click the key "-" 2x, you will have a zoom out view. Now try to click "v" and click key "-" 2x, you cant zoom out at all for the CQB.




  4. #4
    "More headmovement" means what?
    Will there be an increase of visual angel for example an increase of looking behind?

  5. #5
    Quote Originally Posted by (wolfsblut_ @ June 26 2007,12:54)
    "More headmovement" means what?
    Will there be an increase of visual angel for example an increase of looking behind?
    yup that too, among other subtil effects that i apreciate.

  6. #6
    Quote Originally Posted by (bravo 6 @ June 26 2007,14:14)
    Quote Originally Posted by (wolfsblut_ @ June 26 2007,12:54)
    "More headmovement" means what?
    Will there be an increase of visual angel for example an increase of looking behind?
    yup that too, among other subtil effects that i apreciate.
    I will give this mod a try.

  7. #7
    Quote Originally Posted by (wolfsblut_ @ June 26 2007,13:24)
    Quote Originally Posted by (bravo 6 @ June 26 2007,14:14)
    Quote Originally Posted by (wolfsblut_ @ June 26 2007,12:54)
    "More headmovement" means what?
    Will there be an increase of visual angel for example an increase of looking behind?
    yup that too, among other subtil effects that i apreciate.
    I will give this mod a try.
    @rg7621 i think you should edit your 1st post and put the size of the file. Its insignificant small. And we can see some nice subtil changes.

    the download is 547 kb

  8. #8
    Yet another example of what SHOULD have been done with the original game. This is exactly how it should have been by default.

    Fantastic work. I&#39;ll give this a shot when I get home tonight.
    - Joshua Stubbles
    Env Artist | Last project: Forza Motorsport 4

  9. #9
    Great idea Let´s try it now..

    Cheers
    Unidad de Simulación Táctica 101
    www.ust101.com

  10. #10
    That&#39;s excellent, especially the head movement inside vehicles. I was wondering why BIS restricted it so much in the first place. I suspected it was due to a lack of rendering or similar issue. Nice to know it doesn&#39;t affect too many vehicles.
    Exactly what Vassago said - this should be the default.

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