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Thread: Less and less CTF players.

  1. #71
    Quote Originally Posted by (Mora2 @ June 30 2007,06:08)
    The problem is that this game inst intended for playing CTF.
    Sorry, but you are wrong.

    There is a CTF mission even within the game, so forget your OFP play style and just get used to the new movements of ArmA.

    CTF was and is a lot of fun to play online!

    But i have to agree to Delta, cause the JIP really disturbs the CTF public gaming with the possibility to join and leave at any time.
    Best would be to do it like in OFP, just wait till you got enough players on the server for a round and then lock the server and play this round with the peeps connected.
    Best would be that nobody leaves during this 30mins, but if a side got too less players, then just unlock the server and let the slots of the quitters filled up with new players.

  2. #72
    Quote Originally Posted by (Frantic @ June 30 2007,12:59)
    Quote Originally Posted by (Mora2 @ June 30 2007,06:08)
    The problem is that this game inst intended for playing CTF.
    CTF was and is a lot of fun to play online!
    I disagree with you Frantic, if it was fun then there would be loads of people playing CTF. There is not alot of fun controlling somthing that you never feel fully in control of. The extra few steps when you want your player to stop sucks, the animation continuing to reload when hes been killed sucks. I could go on and on, but i feel there is no point. I will just have to wait for ofp2 now because i don't think BIS is of to do anything about this.

    BTW just been to your server now to give CTF another go, but there is only 5 players as i type, so i didn't bother joining.




  3. #73
    so if you dont bother joining a CTF mission with 5 peeps on it, then you wont never get used to the movements...and no wonder that there are so less CTF servers if everyone is just joining the CTF servers with many peeps on.
    Before Summer there was always at least one CTF server on top of the list with the most players on it.
    Now is Summer and most people are enjoying real life!


    I have read a lot of peeps opinions about the ArmA movements and when ArmA came out nearly everyone of the old OFP CTF community was saying the same like you.

    But now the old CTF veterans who hasnt given up are still playing ArmA CTF and we all have fun with it.

    You should search for Highlanders really funny thread here at BIS forums, where he was complaining about everything.
    But now hes still playing ArmA and i think hes even enjoying it.

    Its just that we have played too long OFP, we all thought ArmA will be same like OFP with just better grafix, and thats the reason why many peeps are upset about ArmA, cause they all need to learn their way of gameplay new, instead of playing ArmA the same way like they did in OFP.
    But ArmA isnt OFP!..and OFP2 wont be like OFP too. It will be way more different from OFP like ArmA is now.

    I cant type and say it often enough: JUST GET USED TO THE MOVEMENTS OF ARMA!!!
    it is hard but at the end its fun.

  4. #74
    WTF only 5 CTF servers listed in the browser!!!!! and the rest are bloody Evolution

    I really enjoyed competitive CTF and was lucky to be part of, and play against some very professional clans. From what i remember CTF ruled the browser list in OFP , quite the opposite of what is going on now.

    The problem is that to put it quite simply the recurring 3 or 4 CTF maps i see at the moment are bollocks!

    Can anyone remember playing a CTF map recently where the flag hasnt been closer than 50 meters from those silly "Keep out" respawn markers, and the map hasnt been bigger than 20ftx20ft???

    These maps are linear "No brainers" which have replaced strategy for trigger finger response times. Animation response was never as much of an issue in OFP because the game speed was much slower. I remember playing league games where you could really only make 1 or 2 flag attempts , then St Pierre arrived (with others including one of my creations) and it was flag relay time!!

    This type of map design IMO killed OFP CTF (st pierre cough ,cough) and is now stunting it for Arma

    I remember playing OPEN CTF maps where if you died defending your flag you better hope u had the teamwork in place to cover it because it was gonna take you at least 20/30 secs of hard sprinting after loading up to get back to it

    IF I see a another OFP CQB port like Hexenkessal, Mokra (or even my [SAS] Urban [2-24]) i'm gonna scream!!

    These tiny maps were the product of the desire of a more CQB orientated game which was lacking for some time in OFP. It was never meant to replace the more traditional CTF style in OFP COMPLETELY, which it did start to do in OFP's dieing days.

    It seems that the traditional CTF style has been completely forgotten in Arma.




  5. #75

    Talking

    Quote Originally Posted by (Frantic @ June 30 2007,20:49)
    I cant type and say it often enough: JUST GET USED TO THE MOVEMENTS OF ARMA!!!
    it is hard but at the end its fun.


    signed

  6. #76
    Quote Originally Posted by ([DirTyDeeDs
    -Ziggy- @ July 01 2007,16:32)]
    Quote Originally Posted by (Frantic @ June 30 2007,20:49)
    I cant type and say it often enough: JUST GET USED TO THE MOVEMENTS OF ARMA!!!
    it is hard but at the end its fun.


    signed ***
    I cannot type enough and say "change the animations" before CTF dies altogeher. If the majority of people want the old animations back then i see that as the only way forwards.

    Frantic you talk about Hilander from DST, but you need to ask yourself where is the rest of DST. If you read Anths posts, he as DST player himself explains that they are not playing AA because of reasons mentioned in these posts.

    Also agree with Easy Tiger, i'm bored shitless of the same maps. I did my fair share of maps for ofp, but i liked ofp so didn't mind putting the time in.




  7. #77
    Quote Originally Posted by (Frantic @ June 30 2007,12:59)
    Quote Originally Posted by (Mora2 @ June 30 2007,06:08)
    The problem is that this game inst intended for playing CTF.
    Sorry, but you are wrong.

    There is a CTF mission even within the game, so forget your OFP play style and just get used to the new movements of ArmA.

    CTF was and is a lot of fun to play online!

    But i have to agree to Delta, cause the JIP really disturbs the CTF public gaming with the possibility to join and leave at any time.
    Best would be to do it like in OFP, just wait till you got enough players on the server for a round and then lock the server and play this round with the peeps connected.
    Best would be that nobody leaves during this 30mins, but if a side got too less players, then just unlock the server and let the slots of the quitters filled up with new players.
    No im not.

    This game and its developers have listened to coopers and aimed the game to please coopers, not to please ctfers.

    That official ctf maps are included in the game doesnt mean anything at all.

    And i dont have to discuss this, even coopers will admit this and as you can see Ctfers are quite dissapointed with the game.

    So i repeat, this game isnt made for Ctf... sadly.

  8. #78
    Quote Originally Posted by (Mora2 @ July 02 2007,16:33)
    Quote Originally Posted by (Frantic @ June 30 2007,12:59)
    Quote Originally Posted by (Mora2 @ June 30 2007,06:08)
    The problem is that this game inst intended for playing CTF.
    Sorry, but you are wrong.

    There is a CTF mission even within the game, so forget your OFP play style and just get used to the new movements of ArmA.

    CTF was and is a lot of fun to play online!

    But i have to agree to Delta, cause the JIP really disturbs the CTF public gaming with the possibility to join and leave at any time.
    Best would be to do it like in OFP, just wait till you got enough players on the server for a round and then lock the server and play this round with the peeps connected.
    Best would be that nobody leaves during this 30mins, but if a side got too less players, then just unlock the server and let the slots of the quitters filled up with new players.
    No im not.

    This game and its developers have listened to coopers and aimed the game to please coopers, not to please ctfers.

    That official ctf maps are included in the game doesnt mean anything at all.

    And i dont have to discuss this, even coopers will admit this and as you can see Ctfers are quite dissapointed with the game.

    So i repeat, this game isnt made for Ctf... sadly.
    Just so that there's no confusion : ArmA and OFP world is not divided between coop & CTF. There's much more possible.
    Whisper / Kalbuth / MrK
    ex-OFrP member.
    OFCRA lurker : OFCRA www
    Planetside 2 / Tribes Ascend, member of Formido Clan

  9. #79
    Quote Originally Posted by (Mora2 @ July 02 2007,16:33)
    Quote Originally Posted by (Frantic @ June 30 2007,12:59)
    Quote Originally Posted by (Mora2 @ June 30 2007,06:08)
    The problem is that this game inst intended for playing CTF.
    Sorry, but you are wrong.

    There is a CTF mission even within the game, so forget your OFP play style and just get used to the new movements of ArmA.

    CTF was and is a lot of fun to play online!

    But i have to agree to Delta, cause the JIP really disturbs the CTF public gaming with the possibility to join and leave at any time.
    Best would be to do it like in OFP, just wait till you got enough players on the server for a round and then lock the server and play this round with the peeps connected.
    Best would be that nobody leaves during this 30mins, but if a side got too less players, then just unlock the server and let the slots of the quitters filled up with new players.
    No im not.

    This game and its developers have listened to coopers and aimed the game to please coopers, not to please ctfers.

    That official ctf maps are included in the game doesnt mean anything at all.

    And i dont have to discuss this, even coopers will admit this and as you can see Ctfers are quite dissapointed with the game.

    So i repeat, this game isnt made for Ctf... sadly.
    Waou !

    I would like to know how you can be sure or know that developers listened coopers and not ctfers....

    So the official CTF maps included in the game mean nothing
    Is it a joke ?

    So,if I understand you :developers who listened only coopers made CTF for a game not made for CTF. So why they didn't spend their time for somethign else ?

    I really bored about all argument pro coopers can develop for their own way to play Arma. If you like coop play coop and stop say stupid things about CTF.

    I just think about one thing more for explain why many ofp ctfers don't play on arma. For a problem of script, you don't have respawn protection as we knew on ofp but no entry zone. Many players thought that arma was made with no respawn protection . How many time did we see someone typing "you kill me in the spawn :" ?

  10. #80
    Quote Originally Posted by (M@Nu-SoLo @ July 02 2007,19:29)
    I just think about one thing more for explain why many ofp ctfers don't play on arma. For a problem of script, you don't have respawn protection as we knew on ofp but no entry zone. Many players thought that arma was made with no respawn protection . How many time did we see someone typing "you kill me in the spawn :" ?
    So the reason for the lack of CTF servers is me?..cause im against stupid spawn-protection like prison-script or punishment-script for shooting someone behind some signs. Cause i like to be able to shoot everyone i see.

    If thats the case, then im really sorry that i havent included a spawn-protection-script at my CTF maps, which we removed back in OFP days, cause without the punishment-script we gained 10-20fps more on the server.

    Im really wondering where this idea comes from, that the spawn is the zone marked with signs. Who came on this idea that the spawn is the no-entry-zone?
    As long i know is the spawn just the respawn-zone and nothing more and on my missions its normally not possible to shoot one at the respawn.


    The problem with the lack of CTF servers is in my opinion the JIP function.
    In OFP you were not able to hop on a running CTF mission, so you went on another server and started another CTF mission. Thats the reason why we see so many servers with Evolution on it, cause many peeps wanna play Evolution from the beginning, so they dont join a running Evolution mission but start a new one instead.


    PS: If you like a script for spawn-protection then just include it in your missions. MS are making own CTF missions and so its no big deal to put it into it. Sorry, i have forgot the name of the MS missions maker, but he told me that he has made the CTF script by himself, so he hasnt taken mine and so he can include this prison- or punishment-script by himself.

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