Ok,
It's possible that someone's already done this,
but if they have,I haven't seen a working example.
Here's where I am,in any case.
Basically I randomized the firing sound of a weapon,
via this script,with the fired EH:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
_array = _this select 0
_unit = _array select 0
_weapon = _array select 1
?!(alive _unit):exit
?!(_weapon == "SOPMODm4"):exit
_Fire = ["M4a","M4b","M4c"] ;
_Soundsource = "EmptyDetector" createVehicle [0,0,0]
_Soundsource setpos [getpos _unit select 0,(getpos _unit select 1)+2,(getpos _unit select 2)+1];
_sound = random count _Fire
_sound = _sound - (_sound % 1)
_Soundsource say (_Fire select _sound)
exit
[/QUOTE]
Here's an example of the result.
Short clip
What I need to know,is if it's possible to transfer that
script directly into the Fired Eh,rather than just "triggering"
it.If you see what I mean.
You may not hear it in the clip,but there's a tiny delay
between "click" and sound.I was hoping,if the code
could be executed from within the EH,it might speed things
up.So,can it be done?
I'd appreciate any help or advice.
Macser.
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