I agree that this is a very annoying bug and even more annoying is the fact that the old workaround from OFP does not work anymore.
I guess it´s worth a PM to Suma. Need to remind him of embedding a scripting command to silence AI voicecoms anyway.
I agree that this is a very annoying bug and even more annoying is the fact that the old workaround from OFP does not work anymore.
I guess it´s worth a PM to Suma. Need to remind him of embedding a scripting command to silence AI voicecoms anyway.
Online 1.08 face reference gallery
UPDATED ! My interim musicspace with excerpts from commercial productions UPDATED !
NOTE to 1.08 users who have missing weapons: Remove custom addons !
After PM´ing Suma I got his attention to the bugtracker issue
and now uploaded a modified version of Ducus-Sumus mission from OFPEC to demonstrate the bug perfectly.
I´m pressing my thumbs that we will see a solution to this bug that renders AI useless when being placed behind objects.
Edit : Bug assigned by Suma
Suma added note on what causes the issues with empty objects and AI, how to fix it for custom addons and indicated that there maybe will be a BIS fix for the issue.
Originally Posted by [b
Raedor provided us an interim solution for the bug.
Simply unpack the file RAE_sandbafFix.pbo to your Arma addon folder and AI will engage targets behind and infront of sandbags without any problems.
You don´t have to alter your already created missions in any way.
Just tested it and it works great. Still, it can only be an interim solution as we have to pack the pbo-file with our missions.
Download the pbo on the BTS page:
BTS sandbag bug page
Thx Raedor !![]()
Nice one! Now we have to hope BIS implement a fix in a patch![]()
Thx Reador.
Great fix!
I did not think this was possible!??! All "loaded" addons must be done when the game starts. This is an engine limitation. (No?)Originally Posted by (Balschoiw @ July 09 2007,14:22)
Doolittle
Ranger School - Make your own mission in game! Full MP support (Old ver)
DooACS - Arma2 anti-cheat to protect your server, feared by cheaters
You're misunderstanding his quote. The addon has to be in the addon directory. What he meant is that you have to put the addon in the mission's d/l fileOriginally Posted by (Doolittle @ July 09 2007,19:18)
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