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Thread: Sandbag walls

  1. #21
    Bavarian Battlesmurf Balschoiw's Avatar
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    I agree that this is a very annoying bug and even more annoying is the fact that the old workaround from OFP does not work anymore.
    I guess it´s worth a PM to Suma. Need to remind him of embedding a scripting command to silence AI voicecoms anyway.




  2. #22
    Bavarian Battlesmurf Balschoiw's Avatar
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    After PM´ing Suma I got his attention to the bugtracker issue
    and now uploaded a modified version of Ducus-Sumus mission from OFPEC to demonstrate the bug perfectly.

    I´m pressing my thumbs that we will see a solution to this bug that renders AI useless when being placed behind objects.

    Edit : Bug assigned by Suma




  3. #23
    Bavarian Battlesmurf Balschoiw's Avatar
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    Suma added note on what causes the issues with empty objects and AI, how to fix it for custom addons and indicated that there maybe will be a BIS fix for the issue.

    Quote Originally Posted by [b
    Quote[/b] ]The bug is caused by the function responsible for friendly fire avoidance. Sandbags are considered civilian entities, and therefore friendly, and AI therefore hesitates to fire close to them unless the enemy is very near.

    Until we provide a fix, a workaround for addon or mod makers might be to create an addon with alternative sandbags represented with a simulation "camera" instead of usual "house", and use such sandbags in the mission instead of the default ones. Such workaround would have some limitations (sandbags not destructible and not targetable by AI), but it still might be useful.

    Another workaround might be to create them with a simulation house, but non-destructible (DestructNo), and then use setDamage 1 on them.



  4. #24
    Bavarian Battlesmurf Balschoiw's Avatar
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    Raedor provided us an interim solution for the bug.
    Simply unpack the file RAE_sandbafFix.pbo to your Arma addon folder and AI will engage targets behind and infront of sandbags without any problems.
    You don´t have to alter your already created missions in any way.

    Just tested it and it works great. Still, it can only be an interim solution as we have to pack the pbo-file with our missions.

    Download the pbo on the BTS page:
    BTS sandbag bug page

    Thx Raedor !

  5. #25
    Nice one! Now we have to hope BIS implement a fix in a patch

  6. #26
    Master Gunnery Sergeant
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    Thx Reador.
    Great fix!

  7. #27
    Quote Originally Posted by (Balschoiw @ July 09 2007,14:22)
    Just tested it and it works great. Still, it can only be an interim solution as we have to pack the pbo-file with our missions.
    I did not think this was possible!??! All "loaded" addons must be done when the game starts. This is an engine limitation. (No?)

    Doolittle

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  8. #28
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    Quote Originally Posted by (Doolittle @ July 09 2007,19:18)
    Quote Originally Posted by (Balschoiw @ July 09 2007,14:22)
    Just tested it and it works great. Still, it can only be an interim solution as we have to pack the pbo-file with our missions.
    I did not think this was possible!??! All "loaded" addons must be done when the game starts. This is an engine limitation. (No?)

    Doolittle
    You're misunderstanding his quote. The addon has to be in the addon directory. What he meant is that you have to put the addon in the mission's d/l file

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