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celery

Mini Realism Mod - Accuracy enhancement

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Thanks Celery for the code snippet smile_o.gif

And thanks Sickboy for the invaluable coding tip smile_o.gif

Incidentally Celery, I wrote an eventhandler that I wanted applied to everything in the map, and the solution suggested to me was to make a huge trigger that covers everything, set it to Anybody, present, once

and have something like this in the on activation:

{_x addeventhandler ["killed", {[_this select 0, _this select 1] exec "myHandler.sqs"}]} foreach thislist;

correcting for new knowledge from Sickboy wink_o.gif this should give you some ideas about how to apply the eventhandler without using the init field for each unit.

You can also use "nearObjects".

I was using createTrigger before, but finally found out that nearObjects to be much faster to get a list of objects. Unless of course you have a special condition to meet for the units you want to detect, in which case changing the condition statement of the trigger accordingly is better.

But for a simple "I need the list of all OPFOR soldiers 100m around here", I simply use a <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_position nearObjects ["SoldierEB", 100]

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Moving to mission editing and scripting

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Moving to mission editing and scripting

Understandable

It'd be nice to see a future realism mod incorporate the idea of this script.

I agree with the whole iron-sight on = hit and the hand shaky thing.

All that needs doing now is wind conditions

Good work Celery & contributors .

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awww... I missed the original purpose of the script, then.

Well, imho, OFP waypoints were easy-to-hit laser-like weapons, with far too much accuracy at range. They felt like paper in your hands, with far too much spray & pray capabilities

But that's what it is : an opinion wink_o.gif

not only you, I still don't understand what it is for

does this remove the effects of handshake? So you can snipe >500m while walking? crazy_o.gif

with pure Arma I can take any weapon, run a while, kneel down, aim, wait 3 Seconds and snipe up to 500m and more

even during the short time of handshake the bullets go exactly where the weapon points at, this seams to me very realistic and I don't see how this script changes anything?

maybe this was for an older version, but with 1.08 there is no random dispersion, I even find it a little to easy to do far distance shoots.

Interesting would be to use it to simulate sight adjustment

QuietMan

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awww... I missed the original purpose of the script, then.

Well, imho, OFP waypoints were easy-to-hit laser-like weapons, with far too much accuracy at range. They felt like paper in your hands, with far too much spray & pray capabilities

But that's what it is : an opinion wink_o.gif

not only you, I still don't understand what it is for

does this remove the effects of handshake? So you can snipe >500m while walking? crazy_o.gif

The demo mission is still there in the first post, you can try the effects yourself. "Handshake" is not removed, the dispersion is, so assuming that the soldier has the sights centered on the target, the bullet flies that way instead of going half degrees to a random direction.

It's true that 1.08 made some rifles more accurate, but you can experience the dispersion I want to remove first hand in ACOG rifles, AK74 PSO and especially the pistols which are utterly useless in their vanilla form.

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