AmenI hope you have the time and skill to create a real quality campaign. That's the #1 thing every mod should come with if you ask me.
AmenI hope you have the time and skill to create a real quality campaign. That's the #1 thing every mod should come with if you ask me.
Ok
Isnt that doing twice the work? And with the low amount off addons they dont have a clue where they should use it.
They said it themselfs there addons depend on weather someone makes it or not. I would hate it if i made a mission for an addon and the addon would never be made. If they would just wait until at leat each side had 1 player model, 2 diffrent weapons, a vehicle, maybee armor. At least then you can make some smaller missions, and later when there are more addons continue with the story line.
Dont get me wrong a good campaign doesnt relay on the addons but on the storry, and is a must. I cqnt wait to hear the reason why Sahrani is occupyd and it should be reconquerd.
Edit
A smal tip came to my mind: djfrogstar is working on a donkey card with donkey. You should ask him if you may use it, just for realism
the fact is we can't really start the bulk of our work til the tools are released.
Who's addons doesn't.Originally Posted by [b
i'd very much like to see someone whos has an addon that wasn't made.
everything we need will be made in time.
tools will be released then things will progress alot better.
who's to say we're gonna release bits and pieces?
we may just build all the addons we need for campaign then release?
okay, I just read to all the 14 pages of this thread, had a few laughs, and I'm still a bit confused on what it is you're doing.
so what are you doing? and who is doing it?
Hereby concluding my post.
ArmA1943 Team: You should update the first page this info to start:
-All members in the ArmA1943 Mod (Current list)
-Summarized Goal or Objective
-List of WIP's
-Scaled Down Thumbnails of what you have
-Concept Art? That'd be a sweet touch
This will help you more official'ize the whole mod. Gain some structure, gain some help. ******Share the info, have the info shared with you.
In a about a week (after my technology detox) I'm going to be taking a brief foray into texturing, and will be looking at that 2ndRangers uniform we chatted about. Depending on the outcome, if I have that uniform I might be able to help you out.
I'm praying on a Higgins Boat falling from the sky as we speak ***
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ArmAVidz
Okay, I am forum lurking lol.
I havn't been able to check the rest of the thread but are you planning on adding the Commonwealth forces as well? (equipment is much the same within the commonwealth)
about the commonwealth forces.
I would have to look into.
if i can see no problems with uniform and its only a few changes i guess that commonwealth forces could be implemented reasonably easily
@Armavids
I have started work on 2nd ranger uniforms.
but am currently starting work on British "red devils" textures as a project for Vilas and ArmA43.
Compared to contemporary US Army:Originally Posted by (XxEnigmAxX @ July 12 2007,15:23)
Different uniform
Different equipment
Different weapons
Different unit organisation
Different doctrine.
In my eyes by the time we get around to releasing commenwealth troops all tools will be released (hopefully) so it will require more effort to create but i think it would be worth it.
if we take a british soldier and start from there it might cut the production time down.
have to wait and see
Sadly, faust one of our addon makers has left our mod.Anyone willing to help us with addon making or sounds, please post here.Thanks for your time.
You feelin lucky, punk?