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Thread: ArmA 1943

  1. #221
    what col faulkner means is from HL2. A single renegade yank that wipes out an entire prisson, or even shoots his way out is hollywood. (although prisonbrakes did occure but these where extremly coordinated atack both from outside and inside, I remember a outbreak where 2 mosquittos dropped a bom aigainst a prisson wall and another in the guards mess at lunch time. The resitance where waiting outside to guide the prissoners to safty). Let him use stealth instead. Not with a plane crash but with a bombartment (plane= local problem, bomardment= WTF is the next one gone fall&#33 Its pretty hard scripting but so more entertaining and satisfiyng then: "is that you John Wayne? Bratatatata, Yup I guess its me".

    You can also make a partizane group for each side (indipentent, opfor, bluefor) and let them open up the war by fighting umongst themselfs. You know a little bom hier, a hit and run there. Goverment troops not cappeble a handeling them, nazi killing civs as a retaliation for a bomb, us getting bombed by the comunist partizanes, etc, etc. Tell us a story on what happend on the island but please no comedy-rambo storys

  2. #222
    Staff Sergeant GIJOE94's Avatar
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    Ok, thanks for the advice.
    You feelin lucky, punk?

  3. #223
    Just a big list of requests, make basic rifles do allot of damage, and fix the weak flesh impact sound. The flesh impact sound in armed assault sounds really stupid.

    The mg42 should have allot of recoil, and a loud sound. Personally I did not like villas MG42 too much (no offense, villas)

    The mg42 does not have a 50 round box, it has a 100 rounds box, and sometimes 200 rounds, putting a 50 round box on an MG42, is like putting a 10 round clip on an assault rifle.

    The mg42 fires so fast that you cannot hear the individual bullets being fired, so do not bother with getting a single shot sound effect, get a .5 second burst sound effect, and only allow 3 shot bursts and fully automatic..

    To be fair in multi player, when firing the mg42 from a standing position, it should have lots of recoil, and a tiny bit less recoil while crouching.

    The Thompson should have the same accuracy as the mp40, but should have a significant amount of recoil. And should do more damage that the mp40.

    The mp40 should have low recoil, and good short range accuracy, but should only have a fully automatic setting. No semi automatic.

    It would be nice if you could make the Sherman a piece of crap, because it is.. Even though the German tanks would kick the crap out of the shermans, The Americans will have bazookas rather that the short range, and inaccurate panzerfausts. (I know there are german panzershreks, they are just used less, not to mention the fact that they are really heavy)



    Sorry for that giant list... I just have one last request, Could you change the oober laggy default grass sprite, to something that is lower poly, but more abundant, that way you will actually be able to hide in the grass, and then you can ambush vehicles from meadows.

    Personally, I don't think you need a new maps, because Saharani looks enough like France as is, North Saharani looks like the majority of France, and Southern Saharani looks like Mediterranean France.

    Once again, sorry for the huge list, I don't visit this forums too often, so I wanted to get the requests out now.




  4. #224
    Second Lieutenant JdB's Avatar
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    Quote Originally Posted by (hypno toad @ July 18 2007,04:37)
    The mg42 does not have a 50 round box, it has a 100 rounds box, and sometimes 200 rounds, putting a 50 round box on an MG42, is like putting a 10 round clip on an assault rifle.
    Err...yes it does. The drum typically used by german infantrymen (in the non-mounted version) contained 50 rounds.
    Creating ArmA:CWA addons at a snail's pace and newsposter @ OFPr.info.

  5. #225
    "Unfortunately, faust has left us due to lack of config knowlage"

    unfortunatly he left mod, because he had enough of people who do nothing except telling "do this, do that"

    like i have enough of people who asked me "show me just to look at sherman" and than i see screens of sherman
    or someone who just send PM "when will you do this, when will you do that" - i will not cooperate in such way - MOD is cooperation of people , not "i am leader of mod",
    when i will see some effects i can help again
    untill now i see no effects, Faust made Opel mesh in 3d, he made textures, i made addon of it (LODs, configs) and thats how it look at the moment
    i said few times , help for help (meaning of word cooperation)
    i need UK uniform for my WW2 troops with UK weapons
    and you told me that should i remove soldiers using UK weapons from my ww2 pack ?

    you wanted to start mod with no skills , no idea about configs, file structure (questions like where do i put cpp) , no idea about computer graphics (using paint, asking what is Corel)

    hyno toad, are you engineer, historician ?
    how old are you, you saw few games and you think you are technical expert ?
    when you graduated some technical university ?
    i am engineer, i graduated MSc in 2002 and i don't feel enough skilled to call myself expert, but as i see you are with 100 round box for MG42 ,
    100 rnd box has MG3
    a lot of recoil, well recoil when prone is the same in all mguns in game, where do you get knowledge that recoil of mg42 is bigger than recoil of mg34, dp27, m60, pkm or other machineguns when shooter is prone and bipod touch ground

    mp40 with low recoil ?
    have you ever had mp40 in hand ?
    mp40 has only auto mode, yes it is right, in my ww2 pack it has auto mode as i remember, mp41 had single mode (if you are talking about my mp40)

    if you have good historical resources - show it please, because it can be very helpful for all addonmakers
    as far a i remeber MP40 have this mechanizm under barrel to avoid SMG get inside moving vehicle (if operator fire from small window of APC)

    mp40 was not heavy pistol as tomy
    if it was light, it had slow rate of fire, it had long closer(or receiver - i don't know technical english too good) and it had not so small recoil comparing to other submachineguns
    recoil is function of weight of gun and how good recoil breaker it has at the end of barrel
    heavier weapon has lower recoil than lighter weapon with same ammo
    or light weapon have good recoil breaker lik AK74 or Abakan
    in WW2 time such recoil breaker had DShK, SVT40 or Tomy 1928 (have no idea about effect of it)

    please do not use other games as knowledge sources
    in Stalker Abakan has wrong sight, AK has wrong model details, in Max Payne 2 Romanian Romak3 rifle is called SVD, in SoF2 AK74 has mount for scope (AK74M and AK 100 series have mount for scope or special versions like AK74N)
    many developers who make games don't care about realism, we try to keep it here, so if you will show us scientific worthy proofs all in configs or even models can be changed in my pack or it will be big help to other makers

    to simulate all recoils , for the first we must have good technical, engineering resources
    if we have no such resources - all is imagintaion

    if they say they are using my addons, maybe they changed something in config, because my tomy uses different ammo than mp40 ?
    i work on ARMA values, i cannot do bullet .45 1.5 stronger than 9mm para, because in this game we have no such big area of hit
    look at OFP, ARMA addons structure of configs and etc.
    otherwise tomy ammo will be as strong as default BIS ammo for machinegun , it is real "problem" of such military game, but it is limitation




  6. #226
    Quote Originally Posted by (JdB @ July 18 2007,12:55)
    Quote Originally Posted by (hypno toad @ July 18 2007,04:37)
    The mg42 does not have a 50 round box, it has a 100 rounds box, and sometimes 200 rounds, putting a 50 round box on an MG42, is like putting a 10 round clip on an assault rifle.
    Err...yes it does. The drum typically used by german infantrymen (in the non-mounted version) contained 50 rounds.
    Yes, and the MG42 could also apparently be adapted to use
    the 75 ***round saddle drum of the MG34. When the gun was
    used in the light role, the ammo drums were commonly used.
    Even when loose belts were used in the light role a 50 or 75
    round (metal, non-disintegrating) belt was loaded as a
    "teaser" (you can often see this practise in wartime photos
    of German soldiers lugging MG42s about).

    This matches best how they are likely to be used in the
    game, anyway, since all weapons are "personal weapons"
    in ArmA - unless you plan to script in the behaviour of gun
    numbers and ammo bearers - which would be really great
    (or unless you are building guns in the SF role - mounted on
    tripods with boxes of ammo to hand).



    (OT @JdB. I like your new sig. Maerten "Bestevaer" Tromp
    is one of my all-time heroes! *** ***)

  7. #227
    Might as well pipe in here:

    GIJOE94: please for the love of god learn how to mod or make addons! Instead of asking everybody to do something for you, learn how to make it yourself. We've given you links to tutorials that should help you get started. Follow Faust's lead and LEARN! Nobody is going to make everything for you. If they will, then I feel sorry for them.

    Make a plan of what you want and don't want in your mod, learn how to make it and make it. Don't expect anybody else to do it for you.

    You're currently the kind of "modder" most people dislike; that is the guy who goes:
    Hi! I'll "lead" the mod, the people I get will do the work for me.

    So please, learn how to make an addon from point blank, don't download models or textures, make them yourself.
    Click here
    Spoiler:

  8. #228
    Quote Originally Posted by (vilas @ July 18 2007,13:31)
    "Unfortunately, faust has left us due to lack of config knowlage"

    unfortunatly he left mod, because he had enough of people who do nothing except telling "do this, do that"

    like i have enough of people who asked me "show me just to look at sherman" and than i see screens of sherman
    or someone who just send PM "when will you do this, when will you do that" - i will not cooperate in such way - MOD is cooperation of people , not "i am leader of mod",
    when i will see some effects i can help again
    untill now i see no effects, Faust made Opel mesh in 3d, he made textures, i made addon of it (LODs, configs) and thats how it look at the moment
    i said few times , help for help (meaning of word cooperation)
    i need UK uniform for my WW2 troops with UK weapons
    and you told me that should i remove soldiers using UK weapons from my ww2 pack ?

    you wanted to start mod with no skills , no idea about configs, file structure (questions like where do i put cpp) , no idea about computer graphics (using paint, asking what is Corel)

    hyno toad, are you engineer, historician ?
    how old are you, you saw few games and you think you are technical expert ?
    when you graduated some technical university ?
    i am engineer, i graduated MSc in 2002 and i don't feel enough skilled to call myself expert, but as i see you are with 100 round box for MG42 ,
    100 rnd box has MG3
    a lot of recoil, well recoil when prone is the same in all mguns in game, where do you get knowledge that recoil of mg42 is bigger than recoil of mg34, dp27, m60, pkm or other machineguns when shooter is prone and bipod touch ground

    mp40 with low recoil ?
    have you ever had mp40 in hand ?
    mp40 has only auto mode, yes it is right, in my ww2 pack it has auto mode as i remember, mp41 had single mode (if you are talking about my mp40)

    if you have good historical resources - show it please, because it can be very helpful for all addonmakers
    as far a i remeber MP40 have this mechanizm under barrel to avoid SMG get inside moving vehicle (if operator fire from small window of APC)

    mp40 was not heavy pistol as tomy
    if it was light, it had slow rate of fire, it had long closer(or receiver - i don't know technical english too good) and it had not so small recoil comparing to other submachineguns
    recoil is function of weight of gun and how good recoil breaker it has at the end of barrel
    heavier weapon has lower recoil than lighter weapon with same ammo
    or light weapon have good recoil breaker lik AK74 or Abakan
    in WW2 time such recoil breaker had DShK, SVT40 or Tomy 1928 (have no idea about effect of it)

    please do not use other games as knowledge sources
    in Stalker Abakan has wrong sight, AK has wrong model details, in Max Payne 2 Romanian Romak3 rifle is called SVD, in SoF2 AK74 has mount for scope (AK74M and AK 100 series have mount for scope or special versions like AK74N)
    many developers who make games don't care about realism, we try to keep it here, so if you will show us scientific worthy proofs all in configs or even models can be changed in my pack or it will be big help to other makers

    to simulate all recoils , for the first we must have good technical, engineering resources
    if we have no such resources - all is imagintaion

    if they say they are using my addons, maybe they changed something in config, because my tomy uses different ammo than mp40 ?
    i work on ARMA values, i cannot do bullet .45 1.5 stronger than 9mm para, because in this game we have no such big area of hit
    look at OFP, ARMA addons structure of configs and etc.
    otherwise tomy ammo will be as strong as default BIS ammo for machinegun , it is real "problem" of such military game, but it is limitation
    Well, I find videos, and wikipedia are better than the word of a single person.

    The mg42 uses 7.92x.57 Mauser ammunition, the size of a rifle round. If the AK-47 gives a lot of recoil, the mg-42 gives more, the bullet caries more gunpowder that the 7.62 rounds, and therefore, probably has a bit more kick to it.

    I was wrong about the 100 round box, I did some research and: The MG-42 uses either 50 round boxes, or 250 round boxes. 50 round boxes are just no fun whatsoever. It is used up way to quickly. So game play wise, you should use the 250 round box. Or, even though it is not that realistic, a 100 round box.

    http://www.youtube.com/watch?v....search=

    That was a 50 round box, it used that up in about 5 seconds. Is there any fun in that?

    http://www.youtube.com/watch?v=wipVRs7r5Wk

    Look at how much recoil it has when the bipod is set up, Imagine firing that while standing, it would probably make you fall backwards. Not to mention that it is a pretty heavy gun, it is not something you can fire like an assault rifle easily.

    The world war 2 era was not really a time where proper SAW's were used. The machinguns should have a fair ammounts of
    recoil.

    Whadya know, I found a video of a guy firing the mg42 from the standing position. I don't know about you, but I would not want to be firing long range like that.

    http://www.youtube.com/watch?v=SsvMHrWOcEw

    those are blanks, too. Imagine using real rounds. It looks like he is having enough trouble as it is.
    Also, you don't have to be an engineer to know that when you fire a large projectile out of a gun, you would probably have a significant ammout of recoil.

    Did I ever mention that I got my info from max payne, or even video games for that matter? The only game that I had gotten any of that info from was red orchestra. I don't play max payne too much, and I have not even heard of the other ones.

    The 3 games that I play frequently are, red orchestra, armed assault and Insurgency mod, for half life 2.

    If you cannot make weapons do more damage to people, make it do more damage to vehicles. If an mg42 takes a 10 round burst at an airplane, it should take it out of the sky.

    If an mp40 takes a ten round burst at an airplane, make it do nothing.




  9. #229
    Quote Originally Posted by (hypno toad @ July 24 2007,21:27)
    I was wrong about the 100 round box, I did some research and: The MG-42 uses either 50 round boxes, or 250 round boxes. 50 round boxes are just no fun whatsoever. It is used up way to quickly. So game play wise, you should use the 250 round box. Or, even though it is not that realistic, a 100 round box.

    http://www.youtube.com/watch?v....search=

    That was a 50 round box, it used that up in about 5 seconds. Is there any fun in that?

    http://www.youtube.com/watch?v=wipVRs7r5Wk

    Look at how much recoil it has when the bipod is set up, Imagine firing that while standing, it would probably make you fall backwards. Not to mention that it is a pretty heavy gun, it is not something you can fire like an assault rifle easily.

    The world war 2 era was not really a time where proper SAW's were used. The machinguns should have a fair ammounts of
    recoil.

    Whadya know, I found a video of a guy firing the mg42 from the standing position. I don't know about you, but I would not want to be firing long range like that.

    http://www.youtube.com/watch?v=SsvMHrWOcEw

    those are blanks, too. Imagine using real rounds. It looks like he is having enough trouble as it is.
    It rather depends on whether "fun" or historical authenticity
    is wanted. ***The fact is that 50 round drums were regularly
    used by the real MG42 gunners in real combat and were
    explicitly mentioned in the WW2 German infantry training
    manuals, and that alone justifies their inclusion in any mod
    with any pretence to authenticity.




    The MG42 (and all similar belt fed squad support guns) can all
    be fired from the hip if required. The WW2 German technique
    was to sling it from the shoulder, couch the butt under the
    right arm and hold the folded bipod legs or grab one of the
    extended bipod legs.

    The German squad gunners were fully expected to be ready
    to participate in the final assault on a position firing their ***
    guns from the hip. For example, the WW2 German manual
    "Ausbildungsvorschrift fuer die Infanterie" explicitly ***
    recommends a drum magazine on the gun and that (quote)
    "...the gunner takes part in the assault, firing on the
    move"
    . Wartime evidence shows that these official
    recommendations were generally followed in the field.

    The WW2 German "Anleitung" for the MG42 states that
    4 or 6 round bursts are to be used and continually enjoins
    gunners to practise proper fire discipline. A 50 round drum
    (or the 50 round belt length) is perfectly adequate when the
    gunner disciplines his fire like this, and is convenient when
    he needs to move rapidly. He is more likely to hit a target,
    the gun is saved from overheating (thus avoiding dangerous
    stoppages) and ammo is conserved.

    The 250 round boxes (actually 5 of the 50 round non-
    disintegrating belt lengths clipped together) were only
    really practical with assistant gunners and/or when firing
    from prepared positions.


    Regarding recoil, I don't think there is any dispute about the
    MG42 kicking hard. I have once fired a Bundeswehr MG3
    (descendant of the MG42) and I remember its recoil to be
    very vigorous but still controllable when fired sensibly.

    Finally one would never fire any weapon from the hip
    at any range much over about 50 yards and reliably expect
    to hit anything (not even a submachine gun), so the
    statement about "firing long range like that" is also rather
    naive.

  10. #230
    Fair enough, I still think it should have a 100 round box, or at least 75, so we can have a bit of fun with it. 50 rounds on a machingun that fires 1200 rounds per minute is not too fun, I don't like having to reload every 10 seconds during a big firefight.

    I also think is is naive to miss-read what I was saying, lets face the facts, the team is probably not going to make animations for firing from the hip. So that only leaves the option of firing the MG42 from the shoulder. And the MG42 that I used (in armed assault, villas ww2 mod) had very little recoil, and could probably used for Rambo tactics. Which in a realistic games, is sort of annoying.




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