
Originally Posted by
(vilas @ July 18 2007,13:31)
"Unfortunately, faust has left us due to lack of config knowlage"
unfortunatly he left mod, because he had enough of people who do nothing except telling "do this, do that"
like i have enough of people who asked me "show me just to look at sherman" and than i see screens of sherman
or someone who just send PM "when will you do this, when will you do that" - i will not cooperate in such way - MOD is cooperation of people , not "i am leader of mod",
when i will see some effects i can help again
untill now i see no effects, Faust made Opel mesh in 3d, he made textures, i made addon of it (LODs, configs) and thats how it look at the moment
i said few times , help for help (meaning of word cooperation)
i need UK uniform for my WW2 troops with UK weapons
and you told me that should i remove soldiers using UK weapons from my ww2 pack ?
you wanted to start mod with no skills , no idea about configs, file structure (questions like where do i put cpp) , no idea about computer graphics (using paint, asking what is Corel)
hyno toad, are you engineer, historician ?
how old are you, you saw few games and you think you are technical expert ?
when you graduated some technical university ?
i am engineer, i graduated MSc in 2002 and i don't feel enough skilled to call myself expert, but as i see you are with 100 round box for MG42 ,
100 rnd box has MG3
a lot of recoil, well recoil when prone is the same in all mguns in game, where do you get knowledge that recoil of mg42 is bigger than recoil of mg34, dp27, m60, pkm or other machineguns when shooter is prone and bipod touch ground
mp40 with low recoil ?
have you ever had mp40 in hand ?
mp40 has only auto mode, yes it is right, in my ww2 pack it has auto mode as i remember, mp41 had single mode (if you are talking about my mp40)
if you have good historical resources - show it please, because it can be very helpful for all addonmakers
as far a i remeber MP40 have this mechanizm under barrel to avoid SMG get inside moving vehicle (if operator fire from small window of APC)
mp40 was not heavy pistol as tomy
if it was light, it had slow rate of fire, it had long closer(or receiver - i don't know technical english too good) and it had not so small recoil comparing to other submachineguns
recoil is function of weight of gun and how good recoil breaker it has at the end of barrel
heavier weapon has lower recoil than lighter weapon with same ammo
or light weapon have good recoil breaker lik AK74 or Abakan
in WW2 time such recoil breaker had DShK, SVT40 or Tomy 1928 (have no idea about effect of it)
please do not use other games as knowledge sources
in Stalker Abakan has wrong sight, AK has wrong model details, in Max Payne 2 Romanian Romak3 rifle is called SVD, in SoF2 AK74 has mount for scope (AK74M and AK 100 series have mount for scope or special versions like AK74N)
many developers who make games don't care about realism, we try to keep it here, so if you will show us scientific worthy proofs all in configs or even models can be changed in my pack or it will be big help to other makers
to simulate all recoils , for the first we must have good technical, engineering resources
if we have no such resources - all is imagintaion
if they say they are using my addons, maybe they changed something in config, because my tomy uses different ammo than mp40 ?
i work on ARMA values, i cannot do bullet .45 1.5 stronger than 9mm para, because in this game we have no such big area of hit
look at OFP, ARMA addons structure of configs and etc.
otherwise tomy ammo will be as strong as default BIS ammo for machinegun , it is real "problem" of such military game, but it is limitation