2, Question. Of course there is a workarround with vector calculations but I hope that the engine offers a way to assign a target to a spawned rocket directly. actually im pretty sure that there has to be such a thing.
I dont know how thats why im asking. some ideas:
in OFP there has been a "WeaponHolder"-endity which was able to represent a certain weapon when spawned.
if you find such a thing in arma then you may create the WH as substituion for a real unit, add the weapon (like AT) and a mag. then you make the WH entity target something and fire the at.
or you may spawn the weapon itsselft (without any visual representation) and shoot it.
any ideas?
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