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Thread: 1st  MLOD from ARMA ODOL v40 - M16A4.P3D

  1. #61
    First Sergeant
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    armedassault.info link

    What did we miss?

    Quote Originally Posted by [b
    Quote[/b] ]TeRp from the Bundeswehr Mod informed us, that they have published a few screenshots on their homepage. These screenshots made by Mr.Burns show an early version of their soldiers based on the US Models which have lately been released.
    ArmA2 community rule #1:

    Never have too high hopes for a addon until you actually see it being downloadeable.
    - Shadow NX

  2. #62
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    well from what i heard the soldier was bugged.

  3. #63
    updated to mlod format... no texture mappings, not available 24/7...

    link removed...



    Hibernating (indefinitely/permanently/intermittently)... may respond to , possibly.

  4. #64
    Thanks a lot

    Regards

  5. #65
    Great job!
    thanks

    ACE SM feedback ticket

    ACSE

    Spoiler:

  6. #66
    Anyone has a good config for the soldier MLOD's ? I've testing SLX one and the result is too sad , instead a soldier it looks a monster .

    Regards

  7. #67
    VERY educational these models thanks Synide

    Curious on the texture references (specifically been looking at Air), seems to be only 1 texture reference.
    Any chance of getting the mh6 for example with true texture references?

    I want to copy the cockpit dash instruments (into another ArmA model obviously), but its pointless without knowing the textures.

    Cheers.

  8. #68
    texture mappings are not not available... in these OFP type mlods there is a 'placeholder' texture used for the faces.
    this is a dummy texture name - non existent.

    the UV cordinate mappings are present and in the accompanying .rpt file you'll note the various texture .paa's that a given resolution utilizes.
    You need to manually remap the faces of a given resolution to it's 'logical' texture file - if you plan on re-introducing these models back into ArmA...

    also, fyi, some models have more than one UV set in them... this is not being saved into these OFP type mlods as this file format (and O2) does not currently support multiple UV sets.
    I suppose if a 2nd UV set was present a 2nd mlod could be produced with those UV's specified... but it seems a bit pointless to me.
    these mlods are more for educational purposes than aimed at reintroducing 'modified' OFP type mlods back into the ArmA game with a mustache or oakley sunny's.

    once (when/if?&#33 BIS release the newer version of O2 and an updated ArmA mlod format... well you know...

  9. #69
    Thanks Synide .... half of that meant nothing to me I'm sorry .... but I guess the bottom line is ... it aint so simple anymore

  10. #70
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    Quote Originally Posted by (RavenDK @ Aug. 19 2007,19:45)
    Quote Originally Posted by (Synide @ Aug. 17 2007,08:18)
    updated to mlod format... no texture mappings, not available 24/7...

    mlods...
    This might be me looking at a bad time.. but i dont find any weapons or soldiers in that link...
    They are there mate.

    @synide, thanks - its very educational to be able to see poly/face count etc.

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