What did we miss?
Originally Posted by [b
2001-now.. ive seen it all :P
well from what i heard the soldier was bugged.
updated to mlod format... no texture mappings, not available 24/7...
Hibernating (indefinitely/permanently/intermittently)... may respond to , possibly.
Thanks a lot
Anyone has a good config for the soldier MLOD's ? I've testing SLX one and the result is too sad , instead a soldier it looks a monster .
VERY educational these models thanks Synide
Curious on the texture references (specifically been looking at Air), seems to be only 1 texture reference.
Any chance of getting the mh6 for example with true texture references?
I want to copy the cockpit dash instruments (into another ArmA model obviously), but its pointless without knowing the textures.
texture mappings are not not available... in these OFP type mlods there is a 'placeholder' texture used for the faces.
this is a dummy texture name - non existent.
the UV cordinate mappings are present and in the accompanying .rpt file you'll note the various texture .paa's that a given resolution utilizes.
You need to manually remap the faces of a given resolution to it's 'logical' texture file - if you plan on re-introducing these models back into ArmA...
also, fyi, some models have more than one UV set in them... this is not being saved into these OFP type mlods as this file format (and O2) does not currently support multiple UV sets.
I suppose if a 2nd UV set was present a 2nd mlod could be produced with those UV's specified... but it seems a bit pointless to me.
these mlods are more for educational purposes than aimed at reintroducing 'modified' OFP type mlods back into the ArmA game with a mustache or oakley sunny's.
once (when/if?! BIS release the newer version of O2 and an updated ArmA mlod format... well you know...
Thanks Synide .... half of that meant nothing to me I'm sorry .... but I guess the bottom line is ... it aint so simple anymore
They are there mate.Originally Posted by (RavenDK @ Aug. 19 2007,19:45)
@synide, thanks - its very educational to be able to see poly/face count etc.