do you not understand this? if you want me to explain it better please say so...Originally Posted by (bdfy @ Aug. 11 2007,21:41)
yes, i know that bdfy - that's noob stuff... brush up on your graphics programming and you'll get what i mean.Originally Posted by [b
in this .obj file a face defined in the 'body' and a face defined in the 'body_injury' selection are the exact same face there is just 2 of them - because it's easier to write it out that way... it is not wrong.
basically, it is very difficult to write out in .obj format just the 7k of faces and then group them by which 'component selections' they belong too... give it a try...
maybe 'mlod' format as the output format will be looked at instead of .obj... i'm sure this would probably make it easier for you... the only trouble with 'mlod' it is a poor cousin to the supeior odol format, and hopefully will shortly be depricated entirely! - the only good thing about it is it's uncompressed.
can't you write a maxscript or mel script to merge the faces that occupy the all the same vertices? - that should be quite easy i'm sure...
just to clarify...
LOD 1.0 has 7873 poly's, 380 quads, 7493 tri's, 90 components - in these .obj files the same face is being written out more than once for different component selections that's why the poly, vertex counts are high...
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i'll google - maybe there's a solution
Just like therewas mlod/odol for ofp - there's mlod/odol for Arma. Anyway if you don't like p3d - can you use 3ds ? it's far more widespread and easy to import in game

