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Thread: ARMA player versus player

  1. #11
    I think it would be possible to code an exact copy of the BF2 commo spotting system in ArmA. You'd point at the terrain, hit a button and it'd bring up a menu, you'd select an icon and the icon would go onto the map where you were looking. If the map marker was close to a known enemy unit the marker could follow the enemy unit around on the map, disappearing after some time. The code practically writes itself.

    And to speak of "the BF2 squad system" and how ArmA doesn't have it... you have to enumerate the features of the BF2 squad system. What exactly are you looking for?

    1. Give orders to group members. Check.
    2. Add squad members to your group on the fly. Check.
    3. Respawn group members on squad leader. Check.
    4. Mark map for other squad members. Check.
    5. Dedicated voice and text channels for squad. Check.

    ArmA has all this. What does BF2 have that ArmA doesn't?

  2. #12
    My experience from America's Army, Vietcong and ArmA dictates that you don't need a squad system. You just need to communicate with your teammates and back your words up with results. ArmA already contains everything you need to succeed as a team.

    But someone has to put in the work. There has to be a common desire to win the mission and not just be content with a good individual score.

    You can't succeed without teamwork, which is the best incitament you can have.

  3. #13
    Respawn kills team work. If you go rambo (in coop) and get killed in the first few minutes of a mission and then have to wait 20-30 minutes for a restart, you would soon stop ramboing and stick with a team to stay alive longer.

    I guess respawn is needed in PvP or the missions would be over very fast.

    I don't play respawn and I don't play PvP coz of the lack of team play.

  4. #14
    Chief Warrant Officer Daniel's Avatar
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    Ditto, respawn kills teamwork and your willingness to keep each other and yourself alive. And any hard coded teamwork system would restrict the open ended possibilities we currently have. Get TeamSpeak, get in a clan. You won't look back.
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  5. #15
    Gunnery Sergeant volkov956's Avatar
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    best way to have teamwork in OFP is a lan or pre communicating with players before even firing up the game
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  6. #16
    Just like in real life, if I were to know that if I could respawn after death, you think I would follow the norms of Military protocol? Pft, I would have just ran at the enemies with my M4 and started shooting at them while screaming "LEEEROOOY JENKINS!!!!" (Though I hate people shouting that in games)

    The bigger the consequences you must suffer for your actions, the more likely people will work as a team. Say, if you died and it shut down your game and you had to wait 24 hours to play it again, wouldn't you be more likely to work with your team.

  7. #17
    I hated BF 2 with a passion. The day that BIS adopts forced squad reliance is the day I will no longer buy their games. I personally like being in either a squad OR lone wolfing. Both are a needed aspect in any team.

    If I was in a squad, and I had a crapload of lone wolfers on my team.... as long as they are doing everything possible to take out the enemy, that is ok fine with me.

    I don`t need everyone holding hands. Whiners, well, they can go back to BF 2 for all I care. lol

  8. #18
    I'd just like to add that I don't really play online unless someone else from my group is playing. Lonewolfing is not my thing but I also can't really get into playing without at least one person that I can count on not to be a total dingbat. In that way, I disagree that respawn kills teamwork. It does kind of mess with it a bit since you have to actually coordinate to link back up after one dies, but it does also depend on who you're playing with largely.


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  9. #19
    in public servers i find myself finding a player and following him. If i wanted to play solo i'd be playing single player
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  10. #20
    Quote Originally Posted by (volkov956 @ June 09 2007,03:30)
    best way to have teamwork in OFP is a lan or pre communicating with players before even firing up the game
    Agreed. Start communicating with some people who are hosting a Coop night. It's essential though that you use TeamSpeak, Ventrilo etc. since the ingame Voice Communication doesn't work that well. But once you have been dedicated into a squad and a squad channel on the TS/Vent. i'ts really fun and much more immense! : )
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