i think this is the thread talks about the text prob in o2
o2 dll prob
What Is A Veteran?
A 'Veteran' -- whether active duty, discharged, retired, or reserve --
is someone who, at one point in his life, wrote a blank check made
payable to his country for an amount of 'up to, and including his life.'
I got it now, not sure what I did but the textures are working, only bug now is the random face thing, they all have the same face, has there been a solution yet? I can't remember wich thread there was a discussion about it...
Anybody got a link for the dlls? ***the link in that topic no worky.....
And just in reflection, it really makes you wonder if people actually beta test this game and all of it's components.....
Yes it did help man, much appreciated!
Just wondering, but how many points should a car have? So far I'm about 1/3 done with one side of the car, (no interior yet) and it has about 600. Is that too many or am I fine?
Sounds fine as a start, maybe even low, but depends whats not included, ie wheels for example.
As a guide:
BIs Hummer 1st Res Lod is 8300 points / 8600 faces
BIs Civ Hatchback is 6800 points / 4100 faces
When you are closer to a full shape, post even a Wireframe in the WIP thread and some professions will provide some feedback.
I'm totally confused. I'm working on some troop models, most of which are lower poly (some ~1000 faces) than the BIS standard troops, with basically very similar LODs, and they use less textures (most use 1 2048x2048 colour and similar _AS and _NOHQs).
Yet, ingame they are way way way way less efficient FPS-wise than the standard BIS models, despite all the above characteristics, especially when in ODOL format.
Why? What am I doing wrong?
EDIT - Plus they use the standard BIS model as a base. Damnation!
Everyone tempted to post another inane/useless/whogivesatoss topic in the A3 forum - here.
I have very similar problems like CameronMcDonald. Has someone succeeded making well optimized units that have edited BISoldier.p3d as a base?
It's just unfortunate that after all that work, there is no real reward other than the accomplishment itself.
FDFmod - 3d modeler & texture artist
Hi I'm completely new to this. How do I get the BIsample models into Maya.