agamoth
i think this is the thread talks about the text prob in o2
o2 dll prob
bk1276
agamoth
i think this is the thread talks about the text prob in o2
o2 dll prob
bk1276
What Is A Veteran?
A 'Veteran' -- whether active duty, discharged, retired, or reserve --
is someone who, at one point in his life, wrote a blank check made
payable to his country for an amount of 'up to, and including his life.'
I got it now, not sure what I did but the textures are working, only bug now is the random face thing, they all have the same face, has there been a solution yet? I can't remember wich thread there was a discussion about it...
Anybody got a link for the dlls? ***the link in that topic no worky.....
And just in reflection, it really makes you wonder if people actually beta test this game and all of it's components.....
JFO, 3-1 Infanty Division, Korengal/Pech River Valley, Afghanistan | DCS: Black Shark Texture Artist | http://562.50megs.com/LOMAC | http://www.virtualnavairops.com/
ive posted a copy of the file on
rapidshare
hope it helpsOriginally Posted by [b
bk1276
Yes it did help man, much appreciated!![]()
Just wondering, but how many points should a car have? So far I'm about 1/3 done with one side of the car, (no interior yet) and it has about 600. Is that too many or am I fine?
Sounds fine as a start, maybe even low, but depends whats not included, ie wheels for example.
As a guide:
BIs Hummer 1st Res Lod is 8300 points / 8600 faces
BIs Civ Hatchback is 6800 points / 4100 faces
When you are closer to a full shape, post even a Wireframe in the WIP thread and some professions will provide some feedback.
I'm totally confused. I'm working on some troop models, most of which are lower poly (some ~1000 faces) than the BIS standard troops, with basically very similar LODs, and they use less textures (most use 1 2048x2048 colour and similar _AS and _NOHQs).
Yet, ingame they are way way way way less efficient FPS-wise than the standard BIS models, despite all the above characteristics, especially when in ODOL format.
Why? What am I doing wrong?
EDIT - Plus they use the standard BIS model as a base. Damnation!
I have very similar problems like CameronMcDonald. Has someone succeeded making well optimized units that have edited BISoldier.p3d as a base?
It's just unfortunate that after all that work, there is no real reward other than the accomplishment itself.
FDFmod - 3d modeler & texture artist
Hi I'm completely new to this. How do I get the BIsample models into Maya.