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Thread: ArmA Modelling Basics

  1. #141
    Thx DaSquade! I'll mess around a bit

  2. #142

    Angry

    Hi, here it's a free 3D program that seems that haves potential, and
    i guess that it allows to export files into 3DS/3DSM>==>O2 compatible
    file tipe. If someone wants or can try it... here it's the Link to the
    page:

    DAZ3D.

    Let's C ya

  3. #143
    Quote Originally Posted by (wipman @ Nov. 18 2008,01:14)
    Hi, here it's a free 3D program that seems that haves potential, and
    i guess that it allows to export files into 3DS/3DSM>==>O2 compatible
    file tipe. If someone wants or can try it... here it's the Link to the
    page:

    DAZ3D.

    Let's C ya
    unfortunately daz3d is only good for posing large-breasted ladies

    If you want a free modeling tool go for blender

  4. #144
    TIP FOR BOMBS AND MISSILES
    Addon makers make sure when you make bomb and missile 3d models, that you give the GEO lod some weight (in kgs) but DO NOT STRUCTURE -> TOPOLOGY -> FIND COMPONENTS
    . ie defining "Component01", "Component02" etc in O2

    The "Find Components" option in O2 typically makes it so other objects are able to impact the geometry LOD, and vice versa. The problem is this means when a 100kg object doing 900km/h hits another static object, ArmA has a habit of making the static object fly off !! especially ships
    It also avoids problems like dropping bombs from a plane and having them "bump" into the plane itself.

    Anyhow, a lesson learnt from me, that probably a few in the community already knew.

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