
Originally Posted by
(DaSquade @ Aug. 25 2008,11:57)
This has more or less been discussed some time ago. Fact is, afaik, the engine (not only arma's engine but all 3d render engines) in the end calculate and work with vertexes and work with triangle polys.
Personally i rather work with quad polys as long as possible as it looks cleaner and easier to work with the model. Fact is like you are aware of, it is best to manually already prepare and custom convert some quad polys into tris so the 'split' is in the correct or best possible diagolan.
You can do it one by one, witch is often the best way as mirrored faces tend to split the wrong way.
As for what faces are best to convert, you can check the faces by using the 'check faces' option/tool in O2. If the model still contains non-planar faces and non-linear mapping 'bugs', those are the one that still need attention.